class RenderFarmWatchdog : public Thread
{
public:
-// use_pid - causes it to kill the pid instead of cancel the thread
-// Used for client.
- RenderFarmWatchdog(RenderFarmServerThread *server,
- RenderFarmClientThread *client);
+ RenderFarmWatchdog(int timeout_secs,
+ RenderFarmServerThread *server, RenderFarmClientThread *client);
~RenderFarmWatchdog();
// Called at the beginning of a socket read
Condition *request_complete;
int done;
int pid;
+ int timeout_usecs;
};