char string[BCTEXTLEN];
asset->width = w;
asset->height = h;
+ fwindow->lock_window("ResizeAssetThread::update");
sprintf(string, "%d", asset->width);
fwindow->win_width->update(string);
sprintf(string, "%d", asset->height);
fwindow->win_height->update(string);
+ fwindow->unlock_window();
}
ResizeAssetButton::ResizeAssetButton(AssetEditWindow *fwindow, int x, int y)