if(indexable->is_asset)
{
+ mwindow->gui->unlock_window();
File *source = mwindow->audio_cache->check_out(edit->asset, mwindow->edl);
+ mwindow->gui->lock_window("draw_audio_source");
if(!source)
{
command.change_type = CHANGE_ALL;
command.realtime = 0;
mwindow->gui->render_engine = new RenderEngine(0,
- mwindow->preferences, 0, 0, 0);
+ mwindow->preferences, 0, 0);
mwindow->gui->render_engine_id = edit->nested_edl->id;
mwindow->gui->render_engine->set_acache(mwindow->audio_cache);
mwindow->gui->render_engine->arm_command(&command);