prev_l = 0;
operation_count = 0;
render_engine = 0;
+ render_engine_id = -1;
audio_asset = 0;
audio_source = 0;
//printf("ResourceThread::stop_draw %d %d\n", __LINE__, reset);
//BC_Signals::dump_stack();
- if(reset) items.remove_all_objects();
- operation_count++;
+ if( reset ) {
+ items.remove_all_objects();
+ ++operation_count;
+ }
item_lock->unlock();
prev_x = -1;
prev_h = 0;
low);
if(timer->get_difference() > 250 || item->last)
{
- mwindow->gui->update(0, 3, 0, 0, 0, 0, 0);
+ mwindow->gui->update(0, IGNORE_THREAD, 0, 0, 0, 0, 0);
timer->update();
}
}