command.change_type = CHANGE_ALL;
command.realtime = 0;
render_engine = new RenderEngine(0,
- mwindow->preferences, 0, 0, 0);
+ mwindow->preferences, 0, 0);
render_engine_id = nested_edl->id;
render_engine->set_vcache(mwindow->video_cache);
render_engine->set_acache(mwindow->audio_cache);
File *ResourceThread::get_audio_source(Asset *asset)
{
+ if( interrupted ) asset = 0;
+
if( audio_asset && audio_asset != asset && (!asset ||
strcmp(audio_asset->path, asset->path)) )
{
File *ResourceThread::get_video_source(Asset *asset)
{
+ if( interrupted ) asset = 0;
+
if( video_asset && video_asset != asset && (!asset ||
strcmp(video_asset->path, asset->path)) )
{