/*
* CINELERRA
* Copyright (C) 2011 Adam Williams <broadcast at earthling dot net>
- *
+ *
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
+ *
*/
void render(VFrame *frame, int do_camera);
// 2D coordinate transformation
void transform_coord(
- float *x,
- float *y,
- float *sx,
- float *sy,
+ float *x,
+ float *y,
+ float *sx,
+ float *sy,
float *ry);
int get_flip();
// Render 2D scene
void render(VFrame *frame, int cpus);
void dump();
- void transform_camera(VFrame *frame,
- float *x,
- float *y,
- float *sx,
- float *sy,
+ void transform_camera(VFrame *frame,
+ float *x,
+ float *y,
+ float *sx,
+ float *sy,
int flip);
-
+
ArrayList<SceneNode*> nodes;
ArrayList<SceneNode*> cameras;
int current_camera;