#include "bcsignals.h"
#include "bccolors.h"
+#include "boxblur.h"
#include "clip.h"
#include "cursors.h"
#include "language.h"
break;
case BC_RGB_FLOAT:
for( int y=pkg->row1; y<pkg->row2; ++y ) {
- float *row = (float*)rows[y];
+ uint8_t *row = rows[y];
for( int x=0; x<dat_w; ++x ) {
PROCESS_RGB_PIXEL(float,1.f, x)
row += 3*sizeof(float);
break;
case BC_RGBA_FLOAT:
for( int y=pkg->row1; y<pkg->row2; ++y ) {
- float *row = (float*)rows[y];
+ uint8_t *row = rows[y];
for( int x=0; x<dat_w; ++x ) {
PROCESS_RGB_PIXEL(float,1.f, x)
row += 4*sizeof(float);
this->temp_frame = 0;
this->theme = plugin->get_theme();
this->cpus = plugin->PluginClient::smp + 1;
+ wave_slider = 0;
+ vect_slider = 0;
reset();
}
delete engine;
delete box_blur;
delete temp_frame;
+ delete wave_slider;
+ delete vect_slider;
}
void ScopeGUI::reset()
int slider_w = xS(100);
if( (use_wave || use_wave_parade) ) {
int px = wave_x + wave_w - slider_w - xS(5);
- int py = wave_y - ScopeWaveSlider::get_span(0) - yS(5);
+ int py = wave_y - ScopeGain::calculate_h() - yS(5);
if( !waveform ) {
add_subwindow(waveform = new ScopeWaveform(this,
wave_x, wave_y, wave_w, wave_h));
waveform->create_objects();
- add_subwindow(wave_slider = new ScopeWaveSlider(this, px, py, slider_w));
+ wave_slider = new ScopeWaveSlider(this, px, py, slider_w);
+ wave_slider->create_objects();
}
else {
waveform->reposition_window(
if( use_vector ) {
int vx = vector_x + vector_w - slider_w - xS(5);
- int vy = vector_y - ScopeVectSlider::get_span(0) - yS(5);
+ int vy = vector_y - ScopeGain::calculate_h() - yS(5);
if( !vectorscope ) {
add_subwindow(vectorscope = new ScopeVectorscope(this,
vector_x, vector_y, vector_w, vector_h));
vectorscope->create_objects();
- add_subwindow(vect_slider = new ScopeVectSlider(this, vx, vy, slider_w));
+ vect_slider = new ScopeVectSlider(this, vx, vy, slider_w);
+ vect_slider->create_objects();
}
else {
vectorscope->reposition_window(
vect_on->set_checked(gui->use_vector);
}
-ScopeWaveSlider::ScopeWaveSlider(ScopeGUI *gui, int x, int y, int w)
- : BC_ISlider(x, y, 0, w, w, 1, 9, gui->use_wave_gain)
+
+ScopeGainReset::ScopeGainReset(ScopeGain *gain, int x, int y)
+ : BC_Button(x, y, gain->gui->theme->get_image_set("reset_button"))
{
- this->gui = gui;
-}
-int ScopeWaveSlider::handle_event()
-{
- gui->use_wave_gain = get_value();
- gui->update_scope();
- gui->toggle_event();
- return 1;
+ this->gain = gain;
}
-ScopeVectSlider::ScopeVectSlider(ScopeGUI *gui, int x, int y, int w)
- : BC_ISlider(x, y, 0, w, w, 1, 9, gui->use_vect_gain)
+int ScopeGainReset::calculate_w(BC_Theme *theme)
{
- this->gui = gui;
+ VFrame *vfrm = *theme->get_image_set("reset_button");
+ return vfrm->get_w();
}
-int ScopeVectSlider::handle_event()
+
+int ScopeGainReset::handle_event()
{
- gui->use_vect_gain = get_value();
- gui->update_scope();
- gui->toggle_event();
- return 1;
+ gain->slider->update(5);
+ return gain->handle_event();
}
-ScopeSmooth::ScopeSmooth(ScopeGUI *gui, int x, int y)
- : BC_CheckBox(x, y, gui->use_smooth, _("Smooth"))
+ScopeGainSlider::ScopeGainSlider(ScopeGain *gain, int x, int y, int w)
+ : BC_ISlider(x, y, 0, w, w, 1, 9, *gain->value)
{
- this->gui = gui;
+ this->gain = gain;
}
-int ScopeSmooth::handle_event()
+int ScopeGainSlider::handle_event()
{
- gui->use_smooth = get_value();
- gui->update_scope();
- gui->toggle_event();
- return 1;
+ return gain->handle_event();
}
-// from ffmpeg vf_boxblur
-template<class dst_t, class src_t> static inline
-void blurt(dst_t *dst, int dst_step, src_t *src, int src_step, int len, int radius)
+ScopeGain::ScopeGain(ScopeGUI *gui, int x, int y, int w, int *value)
{
- const int length = radius*2 + 1;
- const int inv = ((1<<16) + length/2)/length;
- int x, n, sum = src[radius*src_step];
-
- for( x=0; x<radius; ++x )
- sum += src[x*src_step]<<1;
- sum = sum*inv + (1<<15);
-
- for( x=0; x<=radius; ++x ) {
- sum += (src[(radius+x)*src_step] - src[(radius-x)*src_step])*inv;
- dst[x*dst_step] = sum>>16;
- }
- n = len - radius;
- for( ; x<n; ++x ) {
- sum += (src[(radius+x)*src_step] - src[(x-radius-1)*src_step])*inv;
- dst[x*dst_step] = sum >>16;
- }
+ this->gui = gui;
+ this->x = x;
+ this->y = y;
+ this->w = w;
+ this->value = value;
- for ( ; x<len; ++x ) {
- sum += (src[(2*len-radius-x-1)*src_step] - src[(x-radius-1)*src_step])*inv;
- dst[x*dst_step] = sum>>16;
- }
+ slider = 0;
+ reset = 0;
}
-template<class dst_t, class src_t> static inline
-void blur_power(dst_t *dst, int dst_step, src_t *src, int src_step,
- int len, int radius, int power)
-{
- dst_t atemp[len], btemp[len];
- dst_t *a = atemp, *b = btemp;
- blurt(a, 1, src, src_step, len, radius);
- while( power-- > 2 ) {
- blurt(b, 1, a, 1, len, radius);
- dst_t *t = a; a = b; b = t;
- }
- if( power > 1 )
- blurt(dst, dst_step, a, 1, len, radius);
- else
- for( int i = 0; i<len; ++i ) dst[i*dst_step] = a[i];
-}
-
-
-BoxBlurPackage::BoxBlurPackage()
- : LoadPackage()
+ScopeGain::~ScopeGain()
{
+ delete reset;
+ delete slider;
}
-BoxBlurUnit::BoxBlurUnit(BoxBlur *box_blur)
- : LoadClient(box_blur)
+int ScopeGain::calculate_h()
{
+ return BC_ISlider::get_span(0);
}
-template<class dst_t, class src_t>
-void BoxBlurUnit::blurt_package(LoadPackage *package)
+void ScopeGain::create_objects()
{
- BoxBlur *box_blur = (BoxBlur *)server;
- src_t *src_data = (src_t *)box_blur->src_data;
- dst_t *dst_data = (dst_t *)box_blur->dst_data;
- int radius = box_blur->radius;
- int power = box_blur->power;
- int vlen = box_blur->vlen;
- int c0 = box_blur->c0, c1 = box_blur->c1;
- int src_ustep = box_blur->src_ustep;
- int dst_ustep = box_blur->dst_ustep;
- int src_vstep = box_blur->src_vstep;
- int dst_vstep = box_blur->dst_vstep;
- BoxBlurPackage *pkg = (BoxBlurPackage*)package;
- int u1 = pkg->u1, u2 = pkg->u2;
- for( int u=u1; u<u2; ++u ) {
- src_t *sp = src_data + u*src_ustep;
- dst_t *dp = dst_data + u*dst_ustep;
- for( int c=c0; c<=c1; ++c ) {
- blur_power(dp+c, dst_vstep, sp+c, src_vstep,
- vlen, radius, power);
- }
- }
+ reset_w = ScopeGainReset::calculate_w(gui->theme);
+ gui->add_subwindow(slider = new ScopeGainSlider(this, x, y, w-reset_w-xS(5)));
+ gui->add_subwindow(reset = new ScopeGainReset(this, x+w-reset_w, y));
}
-void BoxBlurUnit::process_package(LoadPackage *package)
+int ScopeGain::handle_event()
{
- blurt_package<uint16_t, const uint16_t>(package);
+ *value = slider->get_value();
+ gui->update_scope();
+ gui->toggle_event();
+ return 1;
}
-BoxBlur::BoxBlur(int cpus)
- : LoadServer(cpus, cpus)
-{
-}
-BoxBlur::~BoxBlur()
+void ScopeGain::reposition_window(int x, int y)
{
+ this->x = x; this->y = y;
+ slider->reposition_window(x, y);
+ reset->reposition_window(x+w-reset_w, y);
}
-LoadClient* BoxBlur::new_client() { return new BoxBlurUnit(this); }
-LoadPackage* BoxBlur::new_package() { return new BoxBlurPackage(); }
-
-void BoxBlur::init_packages()
+ScopeWaveSlider::ScopeWaveSlider(ScopeGUI *gui, int x, int y, int w)
+ : ScopeGain(gui, x, y, w, &gui->use_wave_gain)
{
- int u = 0;
- for( int i=0,n=LoadServer::get_total_packages(); i<n; ) {
- BoxBlurPackage *pkg = (BoxBlurPackage*)get_package(i);
- pkg->u1 = u;
- pkg->u2 = u = (++i * ulen) / n;
- }
-}
-
-//dst can equal src, requires geom(dst)==geom(src)
-//uv: 0=hblur, 1=vblur; comp: -1=rgb,0=r,1=g,2=b
-void BoxBlur::process(VFrame *dst, VFrame *src, int uv,
- int radius, int power, int comp)
-{
- this->radius = radius;
- this->power = power;
- int src_w = src->get_w(), src_h = src->get_h();
- ulen = !uv ? src_h : src_w;
- vlen = !uv ? src_w : src_h;
- c0 = comp<0 ? 0 : comp;
- c1 = comp<0 ? 2 : comp;
- src_data = src->get_data();
- dst_data = dst->get_data();
- int src_pixsz = BC_CModels::calculate_pixelsize(src->get_color_model());
- int src_comps = BC_CModels::components(src->get_color_model());
- int src_bpp = src_pixsz / src_comps;
- int dst_pixsz = BC_CModels::calculate_pixelsize(dst->get_color_model());
- int dst_comps = BC_CModels::components(dst->get_color_model());
- int dst_bpp = dst_pixsz / dst_comps;
- int dst_linsz = dst->get_bytes_per_line() / dst_bpp;
- int src_linsz = src->get_bytes_per_line() / src_bpp;
- src_ustep = !uv ? src_linsz : src_comps;
- dst_ustep = !uv ? dst_linsz: dst_comps;
- src_vstep = !uv ? src_comps : src_linsz;
- dst_vstep = !uv ? dst_comps : dst_linsz;
-
- process_packages();
}
-void BoxBlur::hblur(VFrame *dst, VFrame *src, int radius, int power, int comp)
+ScopeVectSlider::ScopeVectSlider(ScopeGUI *gui, int x, int y, int w)
+ : ScopeGain(gui, x, y, w, &gui->use_vect_gain)
{
- process(dst, src, 0, radius, power, comp);
}
-void BoxBlur::vblur(VFrame *dst, VFrame *src, int radius, int power, int comp)
+
+ScopeSmooth::ScopeSmooth(ScopeGUI *gui, int x, int y)
+ : BC_CheckBox(x, y, gui->use_smooth, _("Smooth"))
{
- process(dst, src, 1, radius, power, comp);
+ this->gui = gui;
}
-void BoxBlur::blur(VFrame *dst, VFrame *src, int radius, int power, int comp)
+
+int ScopeSmooth::handle_event()
{
- process(dst, src, 0, radius, power, comp);
- process(dst, dst, 1, radius, power, comp);
+ gui->use_smooth = get_value();
+ gui->update_scope();
+ gui->toggle_event();
+ return 1;
}