#include "overlayframe.h"
#include "patchbay.h"
#include "playtransport.h"
-#include "presetsgui.h"
+//#include "presetsgui.h"
#include "recordgui.h"
#include "recordmonitor.h"
#include "resourcepixmap.h"
frame_sizes.append(new BC_ListBoxItem("1024x768"));
frame_sizes.append(new BC_ListBoxItem("1280x720"));
frame_sizes.append(new BC_ListBoxItem("1280x1024"));
- frame_sizes.append(new BC_ListBoxItem("1366x768"));
+ frame_sizes.append(new BC_ListBoxItem("1368x768"));
frame_sizes.append(new BC_ListBoxItem("1408x1152"));
frame_sizes.append(new BC_ListBoxItem("1600x1024"));
frame_sizes.append(new BC_ListBoxItem("1600x1200"));