// Find the edit and track the cursor is over
for(Track *track = mwindow->edl->tracks->first; track; track = track->next)
{
+ if( track->is_hidden() ) continue;
int64_t track_x, track_y, track_w, track_h;
track_dimensions(track, track_x, track_y, track_w, track_h);
mwindow->session->edit_highlighted->length);
}
start = mwindow->edl->align_to_frame(start, 0);
- mwindow->insert_effects_canvas(start, length);
+ mwindow->insert_effects_canvas(track, start, length);
*redraw = 1;
}
if( mwindow->session->track_highlighted )
if(debug) PRINT_TRACE
if(mode != IGNORE_THREAD)
- gui->resource_thread->reset(pane->number);
+ gui->resource_thread->reset(pane->number, indexes_only);
// Search every edit
for(Track *current = mwindow->edl->tracks->first;
current;
current = NEXT)
{
+ if( current->is_hidden() ) continue;
if(debug) PRINT_TRACE
for(Edit *edit = current->edits->first; edit; edit = edit->next)
{
for(Track *dest = mwindow->session->track_highlighted;
dest;
dest = dest->next) {
- if(dest->record) {
+ if( dest->is_hidden() ) continue;
+ if(dest->is_armed()) {
// Get source width in pixels
w = -1;
// Use start of highlighted edit
{
int dropping = 0;
for( Track *track=edl->tracks->first; track; track=track->next ) {
- if( !track->record && color1 < 0 ) {
+ if( track->is_hidden() ) continue;
+ if( !track->is_armed() && color1 < 0 ) {
if( dropping )
dy -= track->vertical_span(mwindow->theme);
continue;
int inner = color1 < 0 ? color0 : !edit->group_id ? color0 :
mwindow->get_group_color(edit->group_id);
int outer = color1 < 0 ? color0 : !edit->group_id ? color1 : inner;
- set_color(track->record ? inner : outer);
+ set_color(track->is_armed() ? inner : outer);
draw_selected(x, y, w, h);
- set_color(track->record ? outer : inner);
+ set_color(track->is_armed() ? outer : inner);
draw_selected(x-1, y-1, w+2, h+2);
draw_selected(x-2, y-2, w+1, h+1);
}
track;
track = track->next)
{
+ if( track->is_hidden() ) continue;
if(track->expand_view)
{
for(int i = 0; i < track->plugin_set.total; i++)
int64_t x, y, w, h;
for(Track *track = mwindow->edl->tracks->first; track; track = track->next) {
+ if( track->is_hidden() ) continue;
for(Edit *edit = track->edits->first; edit; edit = edit->next) {
if( !edit->hard_left && !edit->hard_right ) continue;
edit_dimensions(edit, x, y, w, h);
set_line_width(3);
for( Track *track=mwindow->edl->tracks->first; track; track=track->next ) {
+ if( track->is_hidden() ) continue;
Edit *left = 0, *right = 0;
double start = DBL_MAX, end = DBL_MIN;
for( Edit *edit=track->edits->first; edit; edit=edit->next ) {
int64_t x, y, w, h;
for(Track *track = mwindow->edl->tracks->first; track; track = track->next) {
+ if( track->is_hidden() ) continue;
if( !track->show_transitions() ) continue;
for(Edit *edit = track->edits->first; edit; edit = edit->next) {
// track context menu to appear
int result = 0;
EDLSession *session = mwindow->edl->session;
-
-
+ int gang = session->gang_tracks != GANG_NONE || get_double_click() ? 1 : 0;
static BC_Pixmap *auto_pixmaps[AUTOMATION_TOTAL] =
{
for(Track *track = mwindow->edl->tracks->first;
track && !result;
track = track->next) {
+ if( track->is_hidden() ) continue;
Auto *auto_keyframe = 0;
Automation *automation = track->automation;
if (buttonpress != 3)
{
if(i == AUTOMATION_FADE || i == AUTOMATION_SPEED)
- fill_ganged_autos(get_double_click(), 0, track,
+ fill_ganged_autos(gang, 0, track,
(FloatAuto*)mwindow->session->drag_auto);
mwindow->session->current_operation = pre_auto_operations[i];
update_drag_caption();
keyframe_hairline == HAIRLINE_DRAGGING && dragging ) ) {
int show = dragging || keyframe_hairline == HAIRLINE_ALWAYS ? 1 : 0;
for( Track *track = mwindow->edl->tracks->first; track; track=track->next ) {
+ if( track->is_hidden() ) continue;
Automation *automation = track->automation;
for( int i=0; i<AUTOMATION_TOTAL; ++i ) {
if( !mwindow->edl->session->auto_conf->autos[i] ) continue;
float automation_min = mwindow->edl->local_session->automation_mins[autogrouptype];
float automation_max = mwindow->edl->local_session->automation_maxs[autogrouptype];
float automation_range = automation_max - automation_min;
+ if( autogrouptype == AUTOGROUPTYPE_SPEED && automation_range < SPEED_MIN )
+ automation_range = SPEED_MIN;
for( int x=x1; x<x2; ++x ) {
// Interpolate value between frames
X_TO_FLOATLINE(x)
float automation_min = mwindow->edl->local_session->automation_mins[autogrouptype];
float automation_max = mwindow->edl->local_session->automation_maxs[autogrouptype];
float automation_range = automation_max - automation_min;
+ if( autogrouptype == AUTOGROUPTYPE_SPEED && automation_range < SPEED_MIN )
+ automation_range = SPEED_MIN;
FloatAuto *previous1 = 0, *next1 = 0;
X_TO_FLOATLINE(cursor_x);
void TrackCanvas::fill_ganged_autos(int all, float change, Track *skip, FloatAuto *fauto)
{
- if( !skip->gang ) return;
+ if( !skip->is_ganged() ) return;
// Handles the special case of modifying a fadeauto
// when there are ganged faders on several tracks
double position = skip->from_units(fauto->position);
for(Track *current = mwindow->edl->tracks->first; current; current = NEXT) {
if( (all || current->data_type == skip->data_type) &&
- current->gang && current->record && current != skip ) {
+ current->armed_gang(skip) && current->is_armed() &&
+ current != skip ) {
FloatAutos *fade_autos = (FloatAutos*)current->automation->autos[autoidx];
float auto_min = mwindow->edl->local_session->automation_mins[fade_autos->autogrouptype];
float auto_max = mwindow->edl->local_session->automation_maxs[fade_autos->autogrouptype];
CLAMP(new_value, auto_min, auto_max);
keyframe->adjust_to_new_coordinates(current_position, new_value);
}
- else {
+ else if( all >= 0 ) {
// create keyframe on neighbouring track at the point in time given by fauto
FloatAuto *previous = 0, *next = 0;
float value = fade_autos->get_value(current_position, PLAY_FORWARD, previous, next);
keyframe = (FloatAuto*)fade_autos->insert_auto(current_position);
keyframe->set_value(new_value);
}
+ if( !keyframe ) continue;
mwindow->session->drag_auto_gang->append((Auto *)keyframe);
}
}
float automation_min = mwindow->edl->local_session->automation_mins[autogrouptype];
float automation_max = mwindow->edl->local_session->automation_maxs[autogrouptype];
float automation_range = automation_max - automation_min;
+ if( autogrouptype == AUTOGROUPTYPE_SPEED && automation_range < SPEED_MIN )
+ automation_range = SPEED_MIN;
FloatAuto *ptr = (FloatAuto*)current;
*x = (double)(ptr->position - unit_start) / zoom_units;
*y = ((ptr->get_value() - automation_min) / automation_range - 0.5) * -yscale;
// Draw or test handle
if( current && !result && current != autos->default_auto ) {
- if( !draw && track->record ) {
+ if( !draw && track->is_armed() ) {
result = test_floatauto((FloatAuto*)current, (int)ax2, (int)ay2,
(int)in_x2, (int)in_y2, (int)out_x2, (int)out_y2,
(int)center_pixel, (int)yscale, cursor_x, cursor_y,
}
// Draw or test joining line
- if( !draw && !result && track->record /* && buttonpress != 3 */ ) {
+ if( !draw && !result && track->is_armed() /* && buttonpress != 3 */ ) {
result = test_floatline(center_pixel,
(FloatAutos*)autos, unit_start, zoom_units, yscale,
// Exclude auto coverage from the end of the line. The auto overlaps
if( ax < get_w() && !result ) {
ax2 = get_w(); ay2 = ay;
- if(!draw && track->record /* && buttonpress != 3 */ ) {
+ if(!draw && track->is_armed() /* && buttonpress != 3 */ ) {
result = test_floatline(center_pixel,
(FloatAutos*)autos, unit_start, zoom_units, yscale,
(int)ax, (int)ax2, cursor_x, cursor_y,
{
if(!draw)
{
- if(track->record)
+ if(track->is_armed())
{
result = test_auto(current,
(int)ax2,
{
if(!result)
{
- if(track->record /* && buttonpress != 3 */)
+ if(track->is_armed() /* && buttonpress != 3 */)
{
result = test_toggleline(autos,
center_pixel,
ay2 = ay;
if(!draw)
{
- if(track->record /* && buttonpress != 3 */)
+ if(track->is_armed() /* && buttonpress != 3 */)
{
result = test_toggleline(autos,
center_pixel,
!vrender->process_buffer(&vlt, left, 0) &&
!vrender->process_buffer(&vrt, pos , 0) ? 0 : 1;
delete render_engine;
- delete video_cache;
+ video_cache->remove_user();
mwindow->cwindow->gui->lock_window("TrackCanvas::render_handle_frame 0");
Canvas *canvas = mwindow->cwindow->gui->canvas;
float ox1, oy1, ox2, oy2, cx1, cy1, cx2, cy2;
*percentage = 0;
*position = 0;
- if(!current->autos->track->record) return 1;
+ if(!current->autos->track->is_armed()) return 1;
double view_start;
double unit_start;
double view_end;
#define UPDATE_DRAG_HEAD(do_clamp) \
int result = 0, center_pixel; \
- if(!current->autos->track->record) return 0; \
+ if(!current->autos->track->is_armed()) return 0; \
double view_start, unit_start, view_end, unit_end; \
double yscale, zoom_sample, zoom_units; \
\
int result = 0;
for( Track *track=mwindow->edl->tracks->first; track && !result; track=track->next) {
+ if( track->is_hidden() ) continue;
for( Edit *edit=track->edits->first; edit && !result; edit=edit->next ) {
int64_t edit_x, edit_y, edit_w, edit_h;
edit_dimensions(edit, edit_x, edit_y, edit_w, edit_h);
if( handle_result == 1 ) edit_edge += edit_result->length;
double edge_position = edit_result->track->from_units(edit_edge);
for( Track *track=mwindow->edl->tracks->first; track!=0; track=track->next ) {
+ if( track->is_hidden() ) continue;
int64_t track_position = track->to_units(edge_position, 1);
Edit *left_edit = track->edits->editof(track_position, PLAY_FORWARD, 0);
if( left_edit ) {
for(Track *track = mwindow->edl->tracks->first;
track && !result;
track = track->next) {
+ if( track->is_hidden() ) continue;
for(int i = 0; i < track->plugin_set.total && !result; i++) {
PluginSet *plugin_set = track->plugin_set.values[i];
for(Plugin *plugin = (Plugin*)plugin_set->first;
int result = 0;
for(Track *track = mwindow->edl->tracks->first; track && !result; track = track->next) {
+ if( track->is_hidden() ) continue;
for(Edit *edit = track->edits->first; edit && !result; edit = edit->next) {
int64_t edit_x, edit_y, edit_w, edit_h;
edit_dimensions(edit, edit_x, edit_y, edit_w, edit_h);
if( button_press && get_buttonpress() == LEFT_BUTTON ) {
if( get_double_click() ) {
mwindow->edl->tracks->clear_selected_edits();
- mwindow->edl->tracks->select_affected_edits(
- edit->track->from_units(edit->startproject),
- edit->track, 1);
+ edit->select_affected_edits(1, -1);
double start = edit->track->from_units(edit->startproject);
start = mwindow->edl->align_to_frame(start, 0);
mwindow->edl->local_session->set_selectionstart(start);
update_cursor = -1;
}
}
- else if( drag_start && track->record ) {
+ else if( drag_start && track->is_armed() ) {
mwindow->session->drag_edit = edit;
mwindow->session->drag_origin_x = cursor_x;
mwindow->session->drag_origin_y = cursor_y;
edit->set_selected(1);
}
else
- mwindow->edl->tracks->select_affected_edits(
- edit->track->from_units(edit->startproject),
- edit->track, 1);
+ edit->select_affected_edits(1, -1);
drag_start = 1;
}
// Construct list of all affected edits
int intersects = 0;
Track *src = group->tracks->first;
for( Track *track=first_track; track && src; track=track->next ) {
- if( !track->record ) return -1;
+ if( !track->is_armed() ) return -1;
if( src->data_type != track->data_type ) return -1;
for( Edit *src_edit=src->edits->first; src_edit; src_edit=src_edit->next ) {
if( src_edit->silence() ) continue;
}
else
// Move plugin
- if( drag_start && plugin->track->record && !plugin->silence() ) {
+ if( drag_start && plugin->track->is_armed() && !plugin->silence() ) {
if( mwindow->edl->session->editing_mode == EDITING_ARROW ) {
if( plugin->track->data_type == TRACK_AUDIO )
mwindow->session->current_operation = DRAG_AEFFECT_COPY;
for( Track *track = mwindow->edl->tracks->first; track && !result; track = track->next ) {
+ if( track->is_hidden() ) continue;
if( !track->show_transitions() ) continue;
for( Edit *edit = track->edits->first; edit; edit = edit->next ) {