void draw_highlight_insertion(int x, int y, int w, int h);
void draw_playback_cursor();
void draw_highlighting();
+ void draw_keyframe_reticle();
+ int draw_hairline(Auto *auto_keyframe, int color);
+
// User can either call draw or draw_overlays to copy a fresh
// canvas and just draw the overlays over it
void draw_overlays();