void draw_highlight_insertion(int x, int y, int w, int h);
void draw_playback_cursor();
void draw_highlighting();
+ void draw_keyframe_reticle();
+ int draw_hairline(Auto *auto_keyframe, int color);
+
// User can either call draw or draw_overlays to copy a fresh
// canvas and just draw the overlays over it
void draw_overlays();
int y,
int center_pixel,
int zoom_track);
- void draw_floatauto(FloatAuto *current,
- int x,
- int y,
- int in_x,
- int in_y,
- int out_x,
- int out_y,
- int center_pixel,
+ void draw_floatauto(FloatAuto *current,
+ int x,
+ int y,
+ int in_x,
+ int in_y,
+ int out_x,
+ int out_y,
+ int center_pixel,
int zoom_track,
int color);
int test_auto(Auto *current,
void synchronize_autos(float change, Track *skip, FloatAuto *fauto, int fill_gangs);
- void draw_brender_start();
+ void draw_brender_range();
void draw_loop_points();
void draw_transitions();
void draw_drag_handle();
ArrayList<PluginOn*> plugin_on_toggles;
ArrayList<PluginShow*> plugin_show_toggles;
-
-
+ static int auto_operations[];
// event handlers
void draw_paste_destination();