void draw_playback_cursor();
void draw_highlighting();
void draw_keyframe_reticle();
- int draw_hairline(Auto *auto_keyframe, int color);
+ int draw_hairline(Auto *auto_keyframe, int color, int show);
// User can either call draw or draw_overlays to copy a fresh
// canvas and just draw the overlays over it
double zoom_units,
double yscale,
int autogrouptype);
- void synchronize_autos(float change, Track *skip, FloatAuto *fauto, int fill_gangs);
+ void fill_ganged_autos(int all, float change, Track *skip, FloatAuto *fauto);
+ void update_ganged_autos(float change, Track *skip, FloatAuto *fauto);
+ void clear_ganged_autos();
void draw_brender_range();
void draw_loop_points();