void draw_playback_cursor();
void draw_highlighting();
void draw_keyframe_reticle();
- int draw_hairline(Auto *auto_keyframe, int color);
+ int draw_hairline(Auto *auto_keyframe, int color, int show);
// User can either call draw or draw_overlays to copy a fresh
// canvas and just draw the overlays over it
void draw_overlays();
void update_handles();
// Convert edit coords to transition coords
- void get_transition_coords(int64_t &x, int64_t &y, int64_t &w, int64_t &h);
+ void get_transition_coords(Edit *edit,
+ int64_t &x, int64_t &y, int64_t &w, int64_t &h);
void get_handle_coords(Edit *edit,
int64_t &x,
int64_t &y,
double zoom_units,
double yscale,
int autogrouptype);
- void synchronize_autos(float change, Track *skip, FloatAuto *fauto, int fill_gangs);
+ void fill_ganged_autos(int all, float change, Track *skip, FloatAuto *fauto);
+ void update_ganged_autos(float change, Track *skip, FloatAuto *fauto);
+ void clear_ganged_autos();
void draw_brender_range();
void draw_loop_points();
int max_y);
int button_press_event();
int button_release_event();
+ int cursor_update(int in_motion);
int cursor_motion_event();
int activate();
int deactivate();
double time_visible();
void update_drag_handle();
int update_drag_edit();
+ int render_handle_frame(EDL *edl, int64_t pos, int mode);
int update_drag_floatauto(int cursor_x, int cursor_y);
int update_drag_toggleauto(int cursor_x, int cursor_y);
int update_drag_auto(int cursor_x, int cursor_y);
double selection_midpoint; // division between current ends
int snapped; // drag handle snapping
+ EDL *speed_edl; // drag speed handle start edl
};
#endif