--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "clip.h"
+#include "colors.h"
+#include "edl.h"
+#include "edlsession.h"
+#include "floatauto.h"
+#include "floatautos.h"
+#include "intauto.h"
+#include "intautos.h"
+#include "maskautos.h"
+#include "overlayframe.inc"
+#include "transportque.inc"
+#include "vautomation.h"
+
+
+VAutomation::VAutomation(EDL *edl, Track *track)
+ : Automation(edl, track)
+{
+}
+
+
+
+VAutomation::~VAutomation()
+{
+}
+
+
+void VAutomation::create_objects()
+{
+ Automation::create_objects();
+
+ autos[AUTOMATION_FADE] = new FloatAutos(edl, track, 100);
+ autos[AUTOMATION_FADE]->create_objects();
+
+ autos[AUTOMATION_MODE] = new IntAutos(edl, track, TRANSFER_NORMAL);
+ autos[AUTOMATION_MODE]->create_objects();
+
+ autos[AUTOMATION_MASK] = new MaskAutos(edl, track);
+ autos[AUTOMATION_MASK]->create_objects();
+
+ autos[AUTOMATION_CAMERA_X] = new FloatAutos(edl, track, 0.0);
+ autos[AUTOMATION_CAMERA_X]->create_objects();
+
+ autos[AUTOMATION_CAMERA_Y] = new FloatAutos(edl, track, 0.0);
+ autos[AUTOMATION_CAMERA_Y]->create_objects();
+
+ autos[AUTOMATION_PROJECTOR_X] = new FloatAutos(edl, track, 0.0);
+ autos[AUTOMATION_PROJECTOR_X]->create_objects();
+
+ autos[AUTOMATION_PROJECTOR_Y] = new FloatAutos(edl, track, 0.0);
+ autos[AUTOMATION_PROJECTOR_Y]->create_objects();
+
+ autos[AUTOMATION_CAMERA_Z] = new FloatAutos(edl, track, 1.0);
+ autos[AUTOMATION_CAMERA_Z]->create_objects();
+
+ autos[AUTOMATION_PROJECTOR_Z] = new FloatAutos(edl, track, 1.0);
+ autos[AUTOMATION_PROJECTOR_Z]->create_objects();
+ for(int i = 0; i < AUTOMATION_TOTAL; i++) {
+ if (autos[i])
+ {
+ autos[i]->autoidx = i;
+ autos[i]->autogrouptype = autogrouptype(i, autos[i]->track);
+ }
+ }
+}
+
+int VAutomation::direct_copy_possible(int64_t start, int direction)
+{
+ int64_t end = (direction == PLAY_FORWARD) ? (start + 1) : (start - 1);
+
+ if(!Automation::direct_copy_possible(start, direction))
+ return 0;
+
+// Automation is constant
+ double constant;
+ if(((FloatAutos*)autos[AUTOMATION_FADE])->automation_is_constant(
+ start, end, direction, constant))
+ {
+ if(!EQUIV(constant, 100))
+ return 0;
+ }
+ else
+// Automation varies
+ return 0;
+
+// Track must not be muted
+ if(autos[AUTOMATION_MUTE]->automation_is_constant(start, end))
+ {
+ if(autos[AUTOMATION_MUTE]->get_automation_constant(start, end) > 0)
+ return 0;
+ }
+ else
+ return 0;
+
+// Projector must be centered.
+ FloatAuto *previous = 0, *next = 0;
+ float z = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_Z])->
+ get_value(start, direction, previous, next);
+ if(!EQUIV(z, 1)) return 0;
+
+ previous = 0;
+ next = 0;
+ float x = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_X])->
+ get_value(start, direction, previous, next);
+ if(!EQUIV(x, 0)) return 0;
+ previous = 0;
+ next = 0;
+ float y = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_Y])->
+ get_value(start, direction, previous, next);
+ if(!EQUIV(y, 0)) return 0;
+
+
+
+
+// Camera must be centered
+ previous = 0;
+ next = 0;
+ z = ((FloatAutos*)autos[AUTOMATION_CAMERA_Z])->
+ get_value(start, direction, previous, next);
+ if(!EQUIV(z, 1)) return 0;
+
+
+
+ previous = 0;
+ next = 0;
+ x = ((FloatAutos*)autos[AUTOMATION_CAMERA_X])->
+ get_value(start, direction, previous, next);
+ if(!EQUIV(x, 0)) return 0;
+
+ previous = 0;
+ next = 0;
+ y = ((FloatAutos*)autos[AUTOMATION_CAMERA_Y])->
+ get_value(start, direction, previous, next);
+
+ if(!EQUIV(y, 0)) return 0;
+
+// No mask must exist
+ if(((MaskAutos*)autos[AUTOMATION_MASK])->mask_exists(start, direction))
+ return 0;
+
+ return 1;
+}
+
+void VAutomation::get_projector(float *x,
+ float *y,
+ float *z,
+ int64_t position,
+ int direction)
+{
+ FloatAuto *before, *after;
+ before = 0;
+ after = 0;
+ *x = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_X])->
+ get_value(position, direction, before, after);
+ before = 0;
+ after = 0;
+ *y = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_Y])->
+ get_value(position, direction, before, after);
+ before = 0;
+ after = 0;
+ *z = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_Z])->
+ get_value(position, direction, before, after);
+}
+
+
+void VAutomation::get_camera(float *x,
+ float *y,
+ float *z,
+ int64_t position,
+ int direction)
+{
+ FloatAuto *before, *after;
+ before = 0;
+ after = 0;
+ *x = ((FloatAutos*)autos[AUTOMATION_CAMERA_X])->
+ get_value(position, direction, before, after);
+ before = 0;
+ after = 0;
+ *y = ((FloatAutos*)autos[AUTOMATION_CAMERA_Y])->
+ get_value(position, direction, before, after);
+ before = 0;
+ after = 0;
+ *z = ((FloatAutos*)autos[AUTOMATION_CAMERA_Z])->
+ get_value(position, direction, before, after);
+}
+