autos[AUTOMATION_FADE] = new FloatAutos(edl, track, 100);
autos[AUTOMATION_FADE]->create_objects();
+ autos[AUTOMATION_SPEED] = new FloatAutos(edl, track, 1.);
+ autos[AUTOMATION_SPEED]->create_objects();
+
autos[AUTOMATION_MODE] = new IntAutos(edl, track, TRANSFER_NORMAL);
autos[AUTOMATION_MODE]->create_objects();
autos[AUTOMATION_PROJECTOR_Z] = new FloatAutos(edl, track, 1.0);
autos[AUTOMATION_PROJECTOR_Z]->create_objects();
for(int i = 0; i < AUTOMATION_TOTAL; i++) {
- if (autos[i])
- {
- autos[i]->autoidx = i;
- autos[i]->autogrouptype = autogrouptype(i, autos[i]->track);
- }
+ if( !autos[i] ) continue;
+ autos[i]->autoidx = i;
+ autos[i]->autogrouptype = autogrouptype(i, autos[i]->track);
}
}