autos[AUTOMATION_SPEED] = new FloatAutos(edl, track, 1.);
autos[AUTOMATION_SPEED]->create_objects();
+ ((FloatAutos*)autos[AUTOMATION_SPEED])->set_float_min(SPEED_MIN);
autos[AUTOMATION_MODE] = new IntAutos(edl, track, TRANSFER_NORMAL);
autos[AUTOMATION_MODE]->create_objects();