--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef VDEVICEX11_H
+#define VDEVICEX11_H
+
+#include "canvas.inc"
+#include "edl.inc"
+#include "guicast.h"
+#include "maskauto.inc"
+#include "maskautos.inc"
+#include "pluginclient.inc"
+#include "thread.h"
+#include "vdevicebase.h"
+
+// output_frame is the same one written to device
+#define BITMAP_PRIMARY 0
+// output_frame is a temporary converted to the device format
+#define BITMAP_TEMP 1
+
+class VDeviceX11 : public VDeviceBase
+{
+public:
+ VDeviceX11(VideoDevice *device, Canvas *output);
+ ~VDeviceX11();
+
+ int open_input();
+ int close_all();
+ int read_buffer(VFrame *frame);
+ int reset_parameters();
+// User always gets the colormodel requested
+ void new_output_buffer(VFrame **output, int colormodel);
+
+ int open_output();
+ int start_playback();
+ int stop_playback();
+ int output_visible();
+// After loading the bitmap with a picture, write it
+ int write_buffer(VFrame *result, EDL *edl);
+// Get best colormodel for recording
+ int get_best_colormodel(Asset *asset);
+
+
+//=========================== compositing stages ===============================
+// For compositing with OpenGL, must clear the frame buffer
+// before overlaying tracks.
+ void clear_output();
+
+// Called by VModule::import_frame
+ void do_camera(VFrame *output,
+ VFrame *input,
+ float in_x1,
+ float in_y1,
+ float in_x2,
+ float in_y2,
+ float out_x1,
+ float out_y1,
+ float out_x2,
+ float out_y2);
+
+// Called by VModule::import_frame for cases with no media.
+ void clear_input(VFrame *frame);
+
+ void do_fade(VFrame *output_temp, float fade);
+
+// Hardware version of MaskEngine
+ void do_mask(VFrame *output_temp,
+ int64_t start_position_project,
+ MaskAutos *keyframe_set,
+ MaskAuto *keyframe,
+ MaskAuto *default_auto);
+ void convert_cmodel(VFrame *output, int dst_cmodel);
+
+// The idea is to composite directly in the frame buffer if OpenGL.
+// OpenGL can do all the blending using the frame buffer.
+// Unfortunately if the output is lower resolution than the frame buffer, the
+// rendered output is the resolution of the frame buffer, not the output.
+// Also, the frame buffer has to be copied back to textures for nonstandard
+// blending equations and blended at the framebuffer resolution.
+// If the frame buffer is higher resolution than the
+// output frame, like a 2560x1600 display, it could cause unnecessary slowness.
+// Finally, there's the problem of updating the refresh frame.
+// It requires recompositing the previous frame in software every time playback was
+// stops, a complicated operation.
+ void overlay(VFrame *output_frame,
+ VFrame *input,
+ float in_x1,
+ float in_y1,
+ float in_x2,
+ float in_y2,
+ float out_x1,
+ float out_y1,
+ float out_x2,
+ float out_y2,
+ float alpha, // 0 - 1
+ int mode,
+ EDL *edl,
+ int is_nested);
+
+// For plugins, lock the canvas, enable opengl, and run a function in the
+// plugin client in the synchronous thread. The user must override the
+// pluginclient function.
+ void run_plugin(PluginClient *client);
+
+// For multichannel plugins, copy from the temporary pbuffer to
+// the plugin output texture.
+// Set the output OpenGL state to TEXTURE.
+ void copy_frame(VFrame *dst, VFrame *src);
+
+private:
+// Closest colormodel the hardware can do for playback.
+// Only used by VDeviceX11::new_output_buffer. The value from File::get_best_colormodel
+// is passed to this to create the VFrame to which the output is rendered.
+// For OpenGL, it creates the array of row pointers used to upload the video
+// frame to the texture, the texture, and the PBuffer.
+ int get_best_colormodel(int colormodel);
+
+// Bitmap to be written to device
+ BC_Bitmap *bitmap;
+// Wrapper for bitmap or intermediate buffer for user to write to
+ VFrame *output_frame;
+// Type of output_frame
+ int bitmap_type;
+// dimensions of buffers written to window
+ int bitmap_w, bitmap_h;
+ ArrayList<int> render_strategies;
+// Canvas for output
+ Canvas *output;
+// Parameters the output texture conforms to, for OpenGL
+// window_id is probably not going to be used
+ int window_id;
+ int texture_w;
+ int texture_h;
+ int color_model;
+ int color_model_selected;
+// Transfer coordinates from the output frame to the canvas
+// for last frame rendered.
+// These stick the last frame to the display.
+// Must be floats to support OpenGL
+ float output_x1, output_y1, output_x2, output_y2;
+ float canvas_x1, canvas_y1, canvas_x2, canvas_y2;
+// Screen capture
+ BC_Capture *capture_bitmap;
+// Set when OpenGL rendering has cleared the frame buffer before write_buffer
+ int is_cleared;
+};
+
+#endif