if(!output_temp)
{
// Texture is created on demand
- output_temp = new VFrame(0,
- -1,
- track->track_w,
- track->track_h,
- renderengine->get_edl()->session->color_model,
- -1);
+ output_temp = new VFrame( track->track_w, track->track_h,
+ renderengine->get_edl()->session->color_model);
}
// Reset OpenGL state