exit_nodes.total);
+ EDLSession *session = renderengine->get_edl()->session;
+ int clr_color = session->cwindow_clear_color;
+ vrender->video_out->set_clear_color(clr_color, 0xff);
+
if(use_opengl)
{
// clear hardware framebuffer
EDL *edl = renderengine->get_edl();
output_temp = new VFrame( track->track_w, track->track_h,
edl->session->color_model);
- int clr_color = edl->session->cwindow_clear_color;
- int clr_alpha = edl->session->cwindow_clear_alpha;
- output_temp->set_clear_color(clr_color, clr_alpha);
}
// Reset OpenGL state