nested_command->get_edl()->copy_all(nested_edl);
nested_command->change_type = CHANGE_ALL;
nested_command->realtime = renderengine->command->realtime;
- nested_renderengine = new RenderEngine(0,
- get_preferences(),
- 0,
- renderengine ? renderengine->channeldb : 0,
- 1);
+ nested_renderengine = new RenderEngine(0, get_preferences(), 0, 1);
nested_renderengine->set_vcache(get_cache());
nested_renderengine->arm_command(nested_command);
}
// current_edit->asset->interlace_fixmethod);
// Determine the interlacing method to use.
- int interlace_fixmethod = !current_edit->asset ? BC_ILACE_FIXMETHOD_NONE :
+ int interlace_fixmethod = !current_edit->asset ? ILACE_FIXMETHOD_NONE :
ilaceautofixmethod2(get_edl()->session->interlace_mode,
current_edit->asset->interlace_autofixoption,
current_edit->asset->interlace_mode,
// Compensate for the said interlacing...
switch (interlace_fixmethod) {
- case BC_ILACE_FIXMETHOD_NONE:
+ case ILACE_FIXMETHOD_NONE:
break;
- case BC_ILACE_FIXMETHOD_UPONE:
+ case ILACE_FIXMETHOD_UPONE:
out_y--;
break;
- case BC_ILACE_FIXMETHOD_DOWNONE:
+ case ILACE_FIXMETHOD_DOWNONE:
out_y++;
break;
default: