--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef VMODULE_H
+#define VMODULE_H
+
+class VModuleGUI;
+class VModuleTitle;
+class VModuleFade;
+class VModuleMute;
+class VModuleMode;
+
+#define VMODULEHEIGHT 91
+#define VMODULEWIDTH 106
+
+
+#include "guicast.h"
+#include "datatype.h"
+#include "edl.inc"
+#include "filexml.inc"
+#include "floatautos.inc"
+#include "maxchannels.h"
+#include "module.h"
+#include "overlayframe.inc"
+#include "sharedlocation.inc"
+#include "track.inc"
+#include "vedit.inc"
+#include "vframe.inc"
+#include "maskengine.inc"
+
+class VModule : public Module
+{
+public:
+ VModule() {};
+ VModule(RenderEngine *renderengine,
+ CommonRender *commonrender,
+ PluginArray *plugin_array,
+ Track *track);
+ virtual ~VModule();
+
+ void create_objects();
+ AttachmentPoint* new_attachment(Plugin *plugin);
+ int get_buffer_size();
+
+ CICache* get_cache();
+// Read frame from file and perform camera transformation
+ int import_frame(VFrame *output,
+ VEdit *current_edit,
+ int64_t input_position,
+ double frame_rate,
+ int direction,
+ int use_opengl);
+ int render(VFrame *output,
+ int64_t start_position,
+ int direction,
+ double frame_rate,
+ int use_nudge,
+ int debug_render,
+ int use_opengl = 0);
+
+// synchronization with tracks
+ FloatAutos* get_fade_automation(); // get the fade automation for this module
+
+// Temp frames for loading from file handlers
+ VFrame *input_temp;
+// For use when no VRender is available.
+// Temp frame for transition
+ VFrame *transition_temp;
+// Engine for transferring from file to buffer_in
+ OverlayFrame *overlay_temp;
+ MaskEngine *masker;
+};
+
+#endif