#include "gwindowgui.h"
#include "intauto.h"
#include "intautos.h"
+#include "keys.h"
#include "language.h"
#include "localsession.h"
#include "mainsession.h"
#include "trackcanvas.h"
#include "vpatchgui.h"
#include "vtrack.h"
+#include "vwindow.h"
#include <string.h>
-
-
-
VPatchGUI::VPatchGUI(MWindow *mwindow, PatchBay *patchbay, VTrack *track, int x, int y)
: PatchGUI(mwindow, patchbay, track, x, y)
{
VPatchGUI::~VPatchGUI()
{
- if(fade) delete fade;
- if(mode) delete mode;
+ if( fade ) delete fade;
+ if( mode ) delete mode;
}
void VPatchGUI::create_objects()
//int x1 = 0;
int y1 = PatchGUI::reposition(x, y);
- if(fade) fade->reposition_window(fade->get_x(),
- y1 + y);
-
+ if( fade )
+ fade->reposition_window(fade->get_x(), y1+y);
y1 += mwindow->theme->fade_h;
-
- if(mode) mode->reposition_window(mode->get_x(),
- y1 + y);
-
- if(nudge) nudge->reposition_window(nudge->get_x(),
- y1 + y);
-
-
+ if( mix )
+ mix->reposition_window(mix->get_x(), y1+y);
+ if( mode )
+ mode->reposition_window(mode->get_x(), y1+y);
+ if( nudge )
+ nudge->reposition_window(nudge->get_x(), y1+y);
y1 += mwindow->theme->mode_h;
-
return y1;
}
int x1 = 0;
int y1 = PatchGUI::update(x, y);
- if(fade)
- {
- if(h - y1 < mwindow->theme->fade_h)
- {
- delete fade;
- fade = 0;
+ int y2 = y1 + mwindow->theme->fade_h;
+ if( fade ) {
+ if( h < y2 ) {
+ delete fade; fade = 0;
}
- else
- {
+ else {
fade->update(fade->get_w(), mwindow->get_float_auto(this, AUTOMATION_FADE)->get_value(),
mwindow->edl->local_session->automation_mins[AUTOGROUPTYPE_VIDEO_FADE],
mwindow->edl->local_session->automation_maxs[AUTOGROUPTYPE_VIDEO_FADE]);
}
}
- else
- if(h - y1 >= mwindow->theme->fade_h)
- {
- patchbay->add_subwindow(fade = new VFadePatch(mwindow,
- this,
- x1 + x,
- y1 + y,
- patchbay->get_w() - 10));
+ else if( h >= y2 ) {
+ int64_t v = mwindow->get_float_auto(this, AUTOMATION_FADE)->get_value();
+ patchbay->add_subwindow(fade = new VFadePatch(this, x1+x, y1+y,
+ patchbay->get_w() - 10, v));
}
- y1 += mwindow->theme->fade_h;
-
- if(mode)
- {
- if(h - y1 < mwindow->theme->mode_h)
- {
- delete mode;
- mode = 0;
- delete nudge;
- nudge = 0;
+ y1 = y2;
+
+ y2 = y1 + mwindow->theme->mode_h;
+ if( mode ) {
+ if( h < y2 ) {
+ delete mix; mix = 0;
+ delete mode; mode = 0;
+ delete nudge; nudge = 0;
}
- else
- {
+ else {
+ if( mwindow->session->selected_zwindow >= 0 ) {
+ int v = mwindow->mixer_track_active(track);
+ mix->update(v);
+ }
mode->update(mwindow->get_int_auto(this, AUTOMATION_MODE)->value);
nudge->update();
}
}
- else
- if(h - y1 >= mwindow->theme->mode_h)
- {
- patchbay->add_subwindow(mode = new VModePatch(mwindow,
- this,
- x1 + x,
- y1 + y));
+ else if( h >= y2 ) {
+ patchbay->add_subwindow(mix = new VMixPatch(mwindow, this, x1+x, y1+y+5));
+ x1 += mix->get_w();
+ patchbay->add_subwindow(mode = new VModePatch(mwindow, this, x1+x, y1+y));
mode->create_objects();
- x1 += mode->get_w() + 10;
- patchbay->add_subwindow(nudge = new NudgePatch(mwindow,
- this,
- x1 + x,
- y1 + y,
- patchbay->get_w() - x1 - 10));
+ x1 += mode->get_w();
+ patchbay->add_subwindow(nudge = new NudgePatch(mwindow, this, x1+x, y1+y,
+ patchbay->get_w() - x1-x - 10));
}
-
-
-
-
-
- y1 += mwindow->theme->mode_h;
+ y1 = y2;
return y1;
}
-
-
-void VPatchGUI::synchronize_fade(float value_change)
-{
- if(fade && !change_source)
- {
- fade->update(Units::to_int64(fade->get_value() + value_change));
- fade->update_edl();
- }
-}
-
-
-VFadePatch::VFadePatch(MWindow *mwindow, VPatchGUI *patch, int x, int y, int w)
+VFadePatch::VFadePatch(VPatchGUI *patch, int x, int y, int w, int64_t v)
: BC_ISlider(x, y, 0, w, w,
- mwindow->edl->local_session->automation_mins[AUTOGROUPTYPE_VIDEO_FADE],
- mwindow->edl->local_session->automation_maxs[AUTOGROUPTYPE_VIDEO_FADE],
- (int64_t)mwindow->get_float_auto(patch,AUTOMATION_FADE)->get_value())
+ patch->mwindow->edl->local_session->automation_mins[AUTOGROUPTYPE_VIDEO_FADE],
+ patch->mwindow->edl->local_session->automation_maxs[AUTOGROUPTYPE_VIDEO_FADE],
+ v)
{
- this->mwindow = mwindow;
this->patch = patch;
}
-float VFadePatch::update_edl()
+void VPatchGUI::update_faders(float v)
{
- FloatAuto *current;
+ if( fade )
+ fade->update(v);
+
+ change_source = 1;
double position = mwindow->edl->local_session->get_selectionstart(1);
- Autos *fade_autos = patch->vtrack->automation->autos[AUTOMATION_FADE];
+ Autos *fade_autos = vtrack->automation->autos[AUTOMATION_FADE];
int need_undo = !fade_autos->auto_exists_for_editing(position);
mwindow->undo->update_undo_before(_("fade"), need_undo ? 0 : this);
+ FloatAuto *current = (FloatAuto*)fade_autos->get_auto_for_editing(position);
+ float change = v - current->get_value();
+ current->set_value(v);
- current = (FloatAuto*)fade_autos->get_auto_for_editing(position);
-
- float result = get_value() - current->get_value();
- current->set_value(get_value());
-
+ if( track->gang && track->record )
+ patchbay->synchronize_faders(change, TRACK_AUDIO, track);
mwindow->undo->update_undo_after(_("fade"), LOAD_AUTOMATION);
+ change_source = 0;
+
+ mwindow->sync_parameters(CHANGE_PARAMS);
- return result;
+ if( mwindow->edl->session->auto_conf->autos[AUTOMATION_FADE] ) {
+ mwindow->gui->draw_overlays(1);
+ }
}
int VFadePatch::handle_event()
{
- if(shift_down())
- {
+ if( shift_down() ) {
update(100);
set_tooltip(get_caption());
}
-
- patch->change_source = 1;
-
- float change = update_edl();
-
- if(patch->track->gang && patch->track->record)
- patch->patchbay->synchronize_faders(change, TRACK_VIDEO, patch->track);
-
- patch->change_source = 0;
-
-
- mwindow->gui->unlock_window();
- mwindow->restart_brender();
- mwindow->sync_parameters(CHANGE_PARAMS);
- mwindow->gui->lock_window("VFadePatch::handle_event");
- if(mwindow->edl->session->auto_conf->autos[AUTOMATION_FADE])
- {
- mwindow->gui->draw_overlays(1);
- }
+ patch->update_faders(get_value());
return 1;
}
-
VKeyFadePatch::VKeyFadePatch(MWindow *mwindow, VPatchGUI *patch, int x, int y)
- : BC_SubWindow(x,y, patch->patchbay->get_w(),20,
- GWindowGUI::auto_colors[AUTOMATION_FADE])
+ : BC_SubWindow(x,y, 200,20, GWindowGUI::auto_colors[AUTOMATION_FADE])
{
this->mwindow = mwindow;
this->patch = patch;
void VKeyFadePatch::create_objects()
{
- vkey_fade_value = new VKeyFadeValue(this);
- add_subwindow(vkey_fade_value);
- vkey_fade_value->activate();
+ int x = 0, y = 0;
+ int64_t v = mwindow->get_float_auto(patch, AUTOMATION_FADE)->get_value();
+ add_subwindow(vkey_fade_text = new VKeyFadeText(this, x, y, 64, v));
+ x += vkey_fade_text->get_w();
+ VFrame **lok_images = mwindow->theme->get_image_set("lok");
+ int w1 = get_w() - x - lok_images[0]->get_w();
+ add_subwindow(vkey_fade_slider = new VKeyFadeSlider(this, x, y, w1, v));
+ x += vkey_fade_slider->get_w();
+ add_subwindow(vkey_fade_ok = new VKeyFadeOK(this, x, y, lok_images));
+ activate();
show_window();
}
-VKeyFadeValue::VKeyFadeValue(VKeyFadePatch *vkey_fade_patch)
- : VFadePatch(vkey_fade_patch->mwindow, vkey_fade_patch->patch,
- 0,0, vkey_fade_patch->get_w())
+void VKeyFadePatch::update(int64_t v)
+{
+ vkey_fade_text->update(v);
+ vkey_fade_slider->update(v);
+ patch->update_faders(v);
+}
+
+VKeyFadeOK::VKeyFadeOK(VKeyFadePatch *vkey_fade_patch, int x, int y, VFrame **images)
+ : BC_Button(x, y, images)
{
this->vkey_fade_patch = vkey_fade_patch;
}
-int VKeyFadeValue::button_release_event()
+int VKeyFadeOK::handle_event()
{
- VFadePatch::button_release_event();
- return 0;
+ MWindowGUI *mgui = vkey_fade_patch->mwindow->gui;
+ delete mgui->keyvalue_popup;
+ mgui->keyvalue_popup = 0;
+ return 1;
}
-int VKeyFadeValue::handle_event()
+VKeyFadeText::VKeyFadeText(VKeyFadePatch *vkey_fade_patch, int x, int y, int w, int64_t v)
+ : BC_TextBox(x, y, w, 1, v, 1, MEDIUMFONT)
{
- VPatchGUI *patch = vkey_fade_patch->patch;
- int ret = VFadePatch::handle_event();
- VFadePatch *fade = patch->fade;
- if( fade )
- fade->update(get_value());
- return ret;
+ this->vkey_fade_patch = vkey_fade_patch;
}
+int VKeyFadeText::handle_event()
+{
+ int64_t v = atoi(get_text());
+ vkey_fade_patch->update(v);
+ return get_keypress() != RETURN ? 1 :
+ vkey_fade_patch->vkey_fade_ok->handle_event();
+}
+VKeyFadeSlider::VKeyFadeSlider(VKeyFadePatch *vkey_fade_patch,
+ int x, int y, int w, int64_t v)
+ : VFadePatch(vkey_fade_patch->patch, x,y, w, v)
+{
+ this->vkey_fade_patch = vkey_fade_patch;
+}
+int VKeyFadeSlider::handle_event()
+{
+ int64_t v = get_value();
+ vkey_fade_patch->update(v);
+ return 1;
+}
VModePatch::VModePatch(MWindow *mwindow, VPatchGUI *patch, int x, int y)
int VModePatch::handle_event()
{
// Set menu items
-// for(int i = 0; i < total_items(); i++)
+// for( int i = 0; i < total_items(); i++ )
// {
// VModePatchItem *item = (VModePatchItem*)get_item(i);
-// if(item->mode == mode)
+// if( item->mode == mode )
// item->set_checked(1);
// else
// item->set_checked(0);
mwindow->sync_parameters(CHANGE_PARAMS);
- if(mwindow->edl->session->auto_conf->autos[AUTOMATION_MODE])
- {
+ if( mwindow->edl->session->auto_conf->autos[AUTOMATION_MODE] ) {
mwindow->gui->draw_overlays(1);
}
mwindow->session->changes_made = 1;
void VModePatch::update(int mode)
{
set_icon(patch->patchbay->mode_to_icon(mode));
- for(int i = 0; i < total_items(); i++)
- {
+ for( int i = 0; i < total_items(); i++ ) {
VModePatchItem *item = (VModePatchItem*)get_item(i);
item->set_checked(item->mode == mode);
VModePatchSubMenu *submenu = (VModePatchSubMenu *)item->get_submenu();
const char* VModePatch::mode_to_text(int mode)
{
- switch(mode) {
+ switch( mode ) {
case TRANSFER_NORMAL: return _("Normal");
case TRANSFER_ADDITION: return _("Addition");
case TRANSFER_SUBTRACT: return _("Subtract");
{
this->popup = popup;
this->mode = mode;
- if(this->mode == popup->mode) set_checked(1);
+ if( this->mode == popup->mode ) set_checked(1);
}
int VModePatchItem::handle_event()
this->submenu = submenu;
this->mode = mode;
VModePatch *popup = submenu->mode_item->popup;
- if(this->mode == popup->mode) set_checked(1);
+ if( this->mode == popup->mode ) set_checked(1);
}
VModeSubMenuItem::~VModeSubMenuItem()
{
{
}
-int VKeyModePatch::button_release_event()
-{
- VModePatch::button_release_event();
- return 0;
-}
-
int VKeyModePatch::handle_event()
{
int ret = VModePatch::handle_event();
}
+VMixPatch::VMixPatch(MWindow *mwindow, VPatchGUI *patch, int x, int y)
+ : MixPatch(mwindow, patch, x, y)
+{
+ set_tooltip(_("Mixer"));
+}
+
+VMixPatch::~VMixPatch()
+{
+}