float change = v - current->get_value();
current->set_value(v);
- if( track->gang && track->record )
+ if( track->is_ganged() && track->is_armed() )
patchbay->synchronize_faders(change, TRACK_AUDIO, track);
mwindow->undo->update_undo_after(_("fade"), LOAD_AUTOMATION);
change_source = 0;