/*
* CINELERRA
* Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- *
+ *
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
+ *
*/
#include "asset.h"
}
-void VPluginArray::process_realtime(int module,
- int64_t input_position,
+void VPluginArray::process_realtime(int module,
+ int64_t input_position,
int64_t len)
{
int ibfr = module % file->asset->layers;
- values[module]->process_buffer(realtime_buffers[ibfr],
- input_position,
+ values[module]->process_buffer(realtime_buffers[ibfr],
+ input_position,
edl->session->frame_rate,
end - start,
PLAY_FORWARD);