__LINE__, current_position, done);
// Update tracking.
- if(renderengine->command->realtime &&
- renderengine->playback_engine &&
- renderengine->command->command != CURRENT_FRAME)
+ if(renderengine->command->realtime && renderengine->playback_engine &&
+ renderengine->command->command != CURRENT_FRAME &&
+ renderengine->command->command != LAST_FRAME)
{
renderengine->playback_engine->update_tracking(fromunits(current_position));
}