colormodel = BC_BGR8888;
else {
// file favorite colormodel may mismatch rgb/yuv
- int vstream = playable_edit->channel;
+ int vstream = playable_edit ? playable_edit->channel : -1;
int best_colormodel = file->get_best_colormodel(vconfig->driver, vstream);
if( BC_CModels::is_yuv(best_colormodel) == BC_CModels::is_yuv(colormodel) )
colormodel = best_colormodel;