--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef VRENDER_H
+#define VRENDER_H
+
+#include "commonrender.h"
+#include "edit.inc"
+#include "guicast.h"
+#include "mwindow.inc"
+#include "overlayframe.inc"
+#include "renderengine.inc"
+#include "vframe.inc"
+
+
+class VRender : public CommonRender
+{
+public:
+ VRender(RenderEngine *renderengine);
+ ~VRender();
+
+ VirtualConsole* new_vconsole_object();
+ int get_total_tracks();
+ Module* new_module(Track *track);
+
+// set up and start thread
+ int arm_playback(int64_t current_position,
+ int64_t input_length,
+ int64_t module_render_fragment,
+ int64_t playback_buffer,
+ int track_w,
+ int track_h,
+ int output_w,
+ int output_h);
+
+ void run();
+ void wait_for_startup();
+
+ int start_playback(); // start the thread
+
+
+// process frames to put in buffer_out
+// use_opengl - used by nested render engines
+ int process_buffer(VFrame *video_out,
+ int64_t input_position,
+ int use_opengl);
+// load an array of buffers for each track to send to the thread
+ int process_buffer(int64_t input_position,
+ int use_opengl);
+// Flash the output on the display
+ int flash_output();
+// Determine if data can be copied directly from the file to the output device.
+ void get_render_strategy(Edit* &playable_edit,
+ int &colormodel,
+ int &use_vconsole,
+ int64_t position);
+
+
+ int get_use_vconsole(VEdit **playable_edit,
+ int64_t position,
+ int &use_brender);
+ int get_colormodel(VEdit *playable_edit,
+ int use_vconsole,
+ int use_brender);
+ int insert_timecode(Edit *playable_edit,
+ int64_t position,
+ VFrame *output);
+
+ int64_t tounits(double position, int round);
+ double fromunits(int64_t position);
+
+// frames since start of playback
+ int64_t session_frame;
+
+// console dimensions
+ int track_w, track_h;
+// video device dimensions
+ int output_w, output_h;
+// frames to send to console fragment
+ int64_t vmodule_render_fragment;
+// frames to send to video device (1)
+ int64_t playback_buffer;
+// Output frame
+ VFrame *video_out;
+// Byte offset of video_out
+ int64_t output_offset;
+
+// Temp frame for VModule loading
+ VFrame *input_temp;
+// Temp frame for VModule transitions
+ VFrame *transition_temp;
+// Engine for camera and projector automation
+ OverlayFrame *overlayer;
+
+
+
+// Total number of frames to render for transitions
+ int64_t source_length;
+
+// Flag first frame to unlock audio
+ int first_frame;
+
+private:
+ void init_device_buffers();
+ Timer timer;
+
+// for getting actual framerate
+ int64_t framerate_counter;
+ Timer framerate_timer;
+ int render_strategy;
+};
+
+
+
+
+#endif