int draw_floating_autos_derived(float view_start, float zoom_units, AutoConf *auto_conf, int flash);
int select_auto_derived(float zoom_units, float view_start, AutoConf *auto_conf, int cursor_x, int cursor_y);
int move_auto_derived(float zoom_units, float view_start, AutoConf *auto_conf, int cursor_x, int cursor_y, int shift_down);
- void translate(float offset_x, float offset_y, int do_camera);
+ void set_fauto_xy(int fauto, float x, float y);
+ void translate(int fauto, float dx, float dy, int all);
// ===================================== for handles, titles, etc