void change_source(EDL *edl);
// Change source to 1 of master EDL's vwindow EDLs after a load.
void change_source(int number);
-// Change source to folder and item number
- void change_source(char *folder, int item);
// Returns private EDL of VWindow
// If an asset is dropped in, a new VWindow EDL is created in the master EDL
// and this points to it.