*
*/
+#include "arender.h"
#include "asset.h"
#include "assets.h"
#include "awindowgui.h"
#include "awindow.h"
+#include "cache.h"
#include "canvas.h"
#include "clip.h"
#include "clipedit.h"
#include "mwindow.h"
#include "playtransport.h"
#include "preferences.h"
+#include "renderengine.h"
+#include "samples.h"
#include "theme.h"
#include "timebar.h"
#include "tracks.h"
+#include "transportque.h"
#include "vframe.h"
#include "vplayback.h"
#include "vtimebar.h"
// delete source;
}
+void VWindowGUI::draw_wave()
+{
+ TransportCommand command;
+ command.command = NORMAL_FWD;
+ command.get_edl()->copy_all(vwindow->get_edl());
+ command.change_type = CHANGE_ALL;
+ command.realtime = 0;
+ RenderEngine *render_engine = new RenderEngine(0, mwindow->preferences, 0, 0);
+ CICache *cache = new CICache(mwindow->preferences);
+ render_engine->set_acache(cache);
+ render_engine->arm_command(&command);
+
+ double duration = 1.;
+ int w = mwindow->edl->session->output_w;
+ int h = mwindow->edl->session->output_h;
+ VFrame *vframe = new VFrame(w, h, BC_RGB888);
+ int sample_rate = mwindow->edl->get_sample_rate();
+ int channels = mwindow->edl->session->audio_channels;
+ if( channels > 2 ) channels = 2;
+ int64_t bfrsz = sample_rate * duration;
+ Samples *samples[MAXCHANNELS];
+ int ch = 0;
+ while( ch < channels ) samples[ch++] = new Samples(bfrsz);
+ while( ch < MAXCHANNELS ) samples[ch++] = 0;
+ render_engine->arender->process_buffer(samples, bfrsz, 0);
+
+ static int line_colors[2] = { GREEN, YELLOW };
+ static int base_colors[2] = { RED, PINK };
+ for( int i=channels; --i>=0; ) {
+ AssetPicon::draw_wave(vframe, samples[i]->get_data(), bfrsz,
+ base_colors[i], line_colors[i]);
+ }
+
+ for( int i=channels; --i>=0; ) delete samples[i];
+ delete render_engine;
+ delete cache;
+ delete canvas->refresh_frame;
+ canvas->refresh_frame = vframe;
+ canvas->draw_refresh(1);
+}
+
void VWindowGUI::change_source(EDL *edl, const char *title)
{
//printf("VWindowGUI::change_source %d\n", __LINE__);
lock_window("VWindowGUI::change_source");
canvas->clear();
+ if( edl &&
+ !edl->tracks->playable_video_tracks() &&
+ edl->tracks->playable_audio_tracks() )
+ draw_wave();
timebar->update(0);
set_title(string);
unlock_window();