0, // use_cut
0, // use_commerical
0, // use_goto
- 1) // use_clk2play
+ 1, // use_clk2play
+ 1) // use_scope
{
this->mwindow = mwindow;
this->vwindow = vwindow;
gui->vwindow->delete_source(1, 1);
}
+int VWindowCanvas::scope_on()
+{
+ return !gui->edit_panel->scope_dialog ? 0 :
+ gui->edit_panel->scope_dialog->running();
+}
+
+void VWindowCanvas::draw_scope(VFrame *output)
+{
+ if( gui->edit_panel->scope_dialog && output )
+ gui->edit_panel->scope_dialog->process(output);
+}
void VWindowCanvas::draw_refresh(int flush)
{