for( int i=channels; --i>=0; ) delete samples[i];
delete render_engine;
- delete cache;
+ cache->remove_user();
delete canvas->refresh_frame;
canvas->refresh_frame = vframe;
canvas->refresh(1);
mwindow->theme->vtransport_x,
mwindow->theme->vtransport_y);
transport->create_objects();
+ transport->set_transport(LOOP_MODE);
//printf("VWindowGUI::create_objects 1\n");
// add_subwindow(fps_title = new BC_Title(mwindow->theme->vedit_x, y, ""));
0, // use_commerical
0, // use_goto
1, // use_clk2play
- 1) // use_scope
+ 1, // use_scope
+ 0, // use_gang_tracks
+ 0) // use_timecode
{
this->mwindow = mwindow;
this->vwindow = vwindow;
void VWindowEditing::panel_set_auto_keyframes(int v) {}
void VWindowEditing::panel_set_span_keyframes(int v) {}
void VWindowEditing::panel_set_labels_follow_edits(int v) {}
+void VWindowEditing::panel_set_gang_tracks(int v) {}
VWindowSource::VWindowSource(MWindow *mwindow, VWindowGUI *vwindow, int x, int y)