void BC_PBuffer::create_pbuffer(int w, int h)
{
#ifdef HAVE_GL
+#ifdef GLx4
int ww = (w + 3) & ~3, hh = (h + 3) & ~3;
+#else
+ int ww = w, hh = h;
+#endif
BC_WindowBase *current_window = BC_WindowBase::get_synchronous()->current_window;
window_id = current_window->get_id();