#include "thread.h"
#include "vframe.inc"
-#if defined(HAVE_CONFIG_H)
-#include "config.h"
-#endif
-
#ifdef HAVE_GL
#include <GL/gl.h>
#include <GL/glx.h>
GLXContext glx_context);
// Get the PBuffer by window_id and dimensions if it exists.
// Must be called inside synchronous loop.
- GLXPbuffer get_pbuffer(int w,
- int h,
- int *window_id,
- GLXContext *glx_context);
+ GLXPbuffer get_pbuffer(int w, int h, GLXContext *glx_context);
// Release a pbuffer for use by get_pbuffer.
void release_pbuffer(int window_id, GLXPbuffer pbuffer);