GLXContext glx_context);
// Get the PBuffer by window_id and dimensions if it exists.
// Must be called inside synchronous loop.
- GLXPbuffer get_pbuffer(int w,
- int h,
- int *window_id,
- GLXContext *glx_context);
+ GLXPbuffer get_pbuffer(int w, int h, GLXContext *glx_context);
// Release a pbuffer for use by get_pbuffer.
void release_pbuffer(int window_id, GLXPbuffer pbuffer);