int get_texture_h();
int get_texture_components();
int get_window_id();
+ void draw_texture(
+ float in_x1, float in_y1, float in_x2, float in_y2,
+ float out_x1, float out_y1, float out_x2, float out_y2);
+ void write_tex(const char *fn);
private:
void clear_objects();