// Wait until event loop is running
void init_wait();
int is_running() { return window_running; }
+ int is_hidden() { return hidden; }
// Check if a hardware accelerated colormodel is available and reserve it
int accel_available(int color_model, int lock_it);
void get_input_context();
// Get current position
int get_abs_cursor_x(int lock_window);
int get_abs_cursor_y(int lock_window);
+ int get_pop_cursor_x(int lock_window);
+ int get_pop_cursor_y(int lock_window);
int get_relative_cursor_x();
int get_relative_cursor_y();
void get_root_coordinates(int x, int y, int *abs_x, int *abs_y);