/*
* CINELERRA
* Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- *
+ *
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
+ *
*/
-#ifndef CLIP_H
-#define CLIP_H
+#ifndef __CLIP_H__
+#define __CLIP_H__
// Math macros
-
+#undef SQR
#define SQR(x) ((x) * (x))
+#undef CLIP
#define CLIP(x, y, z) ((x) < (y) ? (y) : ((x) > (z) ? (z) : (x)))
+#undef RECLIP
#define RECLIP(x, y, z) ((x) = ((x) < (y) ? (y) : ((x) > (z) ? (z) : (x))))
+#undef CLAMP
#define CLAMP(x, y, z) ((x) = ((x) < (y) ? (y) : ((x) > (z) ? (z) : (x))))
+#undef MAX
#define MAX(x, y) ((x) > (y) ? (x) : (y))
+#undef MIN
#define MIN(x, y) ((x) < (y) ? (x) : (y))
+#undef EQUIV
#define EQUIV(x, y) (fabs((x) - (y)) < 0.001)
+#undef DISTANCE
#define DISTANCE(x1, y1, x2, y2) \
(sqrt(((x2) - (x1)) * ((x2) - (x1)) + ((y2) - (y1)) * ((y2) - (y1))))
+#define TO_RAD(x) ((x) * 2 * M_PI / 360)
+#define TO_DEG(x) ((x) * 360 / 2 / M_PI)
+
+#define bc_always_inline __attribute__ ((__always_inline__)) inline
+
+static bc_always_inline int bmin(int a, int b) { return a < b ? a : b; }
+static bc_always_inline float bmin(float a, float b) { return a < b ? a : b; }
+static bc_always_inline double bmin(double a, double b) { return a < b ? a : b; }
+static bc_always_inline int bmax(int a, int b) { return a > b ? a : b; }
+static bc_always_inline float bmax(float a, float b) { return a > b ? a : b; }
+static bc_always_inline double bmax(double a, double b) { return a > b ? a : b; }
+
+static bc_always_inline int iclip(int iv, int imn, int imx) {
+ return iv < imn ? imn : iv > imx ? imx : iv;
+}
+static bc_always_inline int bclip(int &iv, int imn, int imx) {
+ return iv < imn ? imn : iv > imx ? imx : iv;
+}
+static bc_always_inline float bclip(float &fv, float fmn, float fmx) {
+ return fv < fmn ? fmn : fv > fmx ? fmx : fv;
+}
+static bc_always_inline double bclip(double &dv, double dmn, double dmx) {
+ return dv < dmn ? dmn : dv > dmx ? dmx : dv;
+}
+static bc_always_inline void bclamp(int &iv, int imn, int imx) {
+ if( iv < imn ) iv = imn; else if( iv > imx ) iv = imx;
+}
+static bc_always_inline void bclamp(float &fv, float fmn, float fmx) {
+ if( fv < fmn ) fv = fmn; else if( fv > fmx ) fv = fmx;
+}
+static bc_always_inline void bclamp(double &dv, double dmn, double dmx) {
+ if( dv < dmn ) dv = dmn; else if( dv > dmx ) dv = dmx;
+}
#endif