*
*/
-#ifndef CLIP_H
-#define CLIP_H
+#ifndef __CLIP_H__
+#define __CLIP_H__
// Math macros
#undef SQR
#define TO_RAD(x) ((x) * 2 * M_PI / 360)
#define TO_DEG(x) ((x) * 360 / 2 / M_PI)
+#define bc_always_inline __attribute__ ((__always_inline__)) inline
+
+static bc_always_inline int bmin(int a, int b) { return a < b ? a : b; }
+static bc_always_inline float bmin(float a, float b) { return a < b ? a : b; }
+static bc_always_inline double bmin(double a, double b) { return a < b ? a : b; }
+static bc_always_inline int bmax(int a, int b) { return a > b ? a : b; }
+static bc_always_inline float bmax(float a, float b) { return a > b ? a : b; }
+static bc_always_inline double bmax(double a, double b) { return a > b ? a : b; }
+
+static bc_always_inline int iclip(int iv, int imn, int imx) {
+ return iv < imn ? imn : iv > imx ? imx : iv;
+}
+static bc_always_inline int bclip(int &iv, int imn, int imx) {
+ return iv < imn ? imn : iv > imx ? imx : iv;
+}
+static bc_always_inline float bclip(float &fv, float fmn, float fmx) {
+ return fv < fmn ? fmn : fv > fmx ? fmx : fv;
+}
+static bc_always_inline double bclip(double &dv, double dmn, double dmx) {
+ return dv < dmn ? dmn : dv > dmx ? dmx : dv;
+}
+
+static bc_always_inline void bclamp(int &iv, int imn, int imx) {
+ if( iv < imn ) iv = imn; else if( iv > imx ) iv = imx;
+}
+static bc_always_inline void bclamp(float &fv, float fmn, float fmx) {
+ if( fv < fmn ) fv = fmn; else if( fv > fmx ) fv = fmx;
+}
+static bc_always_inline void bclamp(double &dv, double dmn, double dmx) {
+ if( dv < dmn ) dv = dmn; else if( dv > dmx ) dv = dmx;
+}
+
#endif