int RotateEngine::create_matrix()
{
// Polar coords of pixel
- register double k, l, magnitude, angle, offset_angle, offset_angle2;
- register double x_offset, y_offset;
- register int i, j;
+ double k, l, magnitude, angle, offset_angle, offset_angle2;
+ double x_offset, y_offset;
+ int i, j;
int *int_row = 0;
SourceCoord *float_row = 0;
int input_x_i, input_y_i;