return is_keyframe;
}
+void VFrame::get_temp(VFrame *&vfrm, int w, int h, int color_model)
+{
+ if( vfrm && ( vfrm->get_w() != w || vfrm->get_h() != h ) ) {
+ delete vfrm; vfrm = 0;
+ }
+ if( !vfrm ) vfrm = new VFrame(w, h, color_model, 0);
+}
+
+
VFrameScene* VFrame::get_scene()
{
return get_h() * get_bytes_per_line();
}
-void VFrame::set_pixel_color(int rgb)
+// rgb component colors (eg. from colors.h)
+// a (~alpha) transparency, 0x00==solid .. 0xff==transparent
+void VFrame::set_pixel_color(int argb)
{
- pixel_rgb = rgb;
+ pixel_rgb = argb;
+ int ia = 0xff & (pixel_rgb >> 24);
int ir = 0xff & (pixel_rgb >> 16);
int ig = 0xff & (pixel_rgb >> 8);
int ib = 0xff & (pixel_rgb >> 0);
YUV::yuv.rgb_to_yuv_8(ir, ig, ib);
- pixel_yuv = (ir<<16) | (ig<<8) | (ib<<0);
+ pixel_yuv = (ia<<24) | (ir<<16) | (ig<<8) | (ib<<0);
}
void VFrame::set_stiple(int mask)
{
if( x < 0 || y < 0 || x >= get_w() || y >= get_h() ) return 1;
-#define DRAW_PIXEL(type, r, g, b) { \
+#define DRAW_PIXEL(type, r, g, b, comps, a) { \
type **rows = (type**)get_rows(); \
- rows[y][x * components + 0] = r; \
- rows[y][x * components + 1] = g; \
- rows[y][x * components + 2] = b; \
- if( components == 4 ) \
- rows[y][x * components + 3] = mx; \
-}
- int components = BC_CModels::components(color_model);
- int bch = BC_CModels::calculate_pixelsize(color_model) / components;
- int sz = 8*bch, mx = BC_CModels::is_float(color_model) ? 1 : (1<<sz)-1;
- int is_yuv = BC_CModels::is_yuv(color_model);
- int pixel_color = is_yuv ? pixel_yuv : pixel_rgb;
- int ir = 0xff & (pixel_color >> 16); float fr = 0;
- int ig = 0xff & (pixel_color >> 8); float fg = 0;
- int ib = 0xff & (pixel_color >> 0); float fb = 0;
+ type *rp = rows[y], *bp = rp + x*comps; \
+ bp[0] = r; \
+ if( comps > 1 ) { bp[1] = g; bp[2] = b; } \
+ if( comps == 4 ) bp[3] = a; \
+}
+ float fr = 0, fg = 0, fb = 0, fa = 0;
+ int pixel_color = BC_CModels::is_yuv(color_model) ? pixel_yuv : pixel_rgb;
+ int ir = (0xff & (pixel_color >> 16));
+ int ig = (0xff & (pixel_color >> 8));
+ int ib = (0xff & (pixel_color >> 0));
+ int ia = (0xff & (pixel_color >> 24)) ^ 0xff; // transparency, not opacity
if( (x+y) & stipple ) {
ir = 255 - ir; ig = 255 - ig; ib = 255 - ib;
}
+ int rr = (ir<<8) | ir, gg = (ig<<8) | ig, bb = (ib<<8) | ib, aa = (ia<<8) | ia;
if( BC_CModels::is_float(color_model) ) {
- fr = ir / 255.; fg = ig / 255.; fb = ib / 255.;
- mx = 1;
- }
- else if( (sz-=8) > 0 ) {
- ir <<= sz; ig <<= sz; ib <<= sz;
+ fr = rr/65535.f; fg = gg/65535.f; fb = bb/65535.f; fa = aa/65535.f;
}
switch(get_color_model()) {
- case BC_RGB888:
+ case BC_A8:
+ DRAW_PIXEL(uint8_t, ib, 0, 0, 1, 0);
+ break;
case BC_YUV888:
+ DRAW_PIXEL(uint8_t, ir, ig, ib, 3, 0);
+ break;
case BC_RGBA8888:
case BC_YUVA8888:
- DRAW_PIXEL(uint8_t, ir, ig, ib);
+ DRAW_PIXEL(uint8_t, ir, ig, ib, 4, ia);
break;
case BC_RGB161616:
case BC_YUV161616:
+ DRAW_PIXEL(uint16_t, rr, gg, bb, 3, 0);
+ break;
case BC_RGBA16161616:
case BC_YUVA16161616:
- DRAW_PIXEL(uint16_t, ir, ig, ib);
+ DRAW_PIXEL(uint16_t, rr, gg, bb, 4, aa);
break;
case BC_RGB_FLOAT:
+ DRAW_PIXEL(float, fr, fg, fb, 3, 0);
+ break;
case BC_RGBA_FLOAT:
- DRAW_PIXEL(float, fr, fg, fb);
+ DRAW_PIXEL(float, fr, fg, fb, 4, fa);
break;
}
return 0;