// direct copy with no alpha
int copy_from(VFrame *frame);
// BC_CModels::transfer
- int transfer_from(VFrame *frame, int bg_color=0);
+ int transfer_from(VFrame *frame, int bg_color, int in_x, int in_y, int in_w, int in_h);
+ int transfer_from(VFrame *frame, int bg_color=0) {
+ return transfer_from(frame, bg_color, 0,0, frame->get_w(),frame->get_h());
+ }
// Required for YUV
int clear_frame();
int allocate_compressed_data(long bytes);
// Must be called from a synchronous opengl thread after enable_opengl.
void to_texture();
-// Transfer from PBuffer to RAM. Only used after Playback3D::overlay_sync
- void to_ram();
+// Transfer from PBuffer to RAM.
+// used in Playback3D::overlay_sync, plugin Overlay::handle_opengl
+ void screen_to_ram();
// Transfer contents of current pbuffer to texture,
// creating a new texture if necessary.