--- /dev/null
+#include "../libzmpeg3.h"
+
+#define WRITE_SAMPLE(samples, sum) do { *(samples) = (sum); } while(0)
+
+int zaudio_decoder_layer_t::
+synth_stereo(float *bandPtr, int channel, float *out, int *pnt)
+{
+ float *samples = out + *pnt;
+ register float sum;
+ float *b0, (*buf)[0x110];
+ int j, bo1;
+
+ if( !channel ) {
+ --bo;
+ bo &= 0xf;
+ buf = synth_stereo_buffs[0];
+ }
+ else
+ buf = synth_stereo_buffs[1];
+
+ if( bo & 0x1 ) {
+ b0 = buf[0];
+ bo1 = bo;
+ dct64(buf[1] + ((bo + 1) & 0xf), buf[0] + bo, bandPtr);
+ }
+ else {
+ b0 = buf[1];
+ bo1 = bo + 1;
+ dct64(buf[0] + bo, buf[1] + bo + 1, bandPtr);
+ }
+
+//zmsgs("%f %f %f\n", buf[0][0], buf[1][0], bandPtr[0]);
+
+ float *window = decwin + 16 - bo1;
+ for( j=16; j > 0; --j, b0+=0x10, window+=0x20, ++samples ) {
+ sum = window[0x0] * b0[0x0];
+ sum -= window[0x1] * b0[0x1];
+ sum += window[0x2] * b0[0x2];
+ sum -= window[0x3] * b0[0x3];
+ sum += window[0x4] * b0[0x4];
+ sum -= window[0x5] * b0[0x5];
+ sum += window[0x6] * b0[0x6];
+ sum -= window[0x7] * b0[0x7];
+ sum += window[0x8] * b0[0x8];
+ sum -= window[0x9] * b0[0x9];
+ sum += window[0xA] * b0[0xA];
+ sum -= window[0xB] * b0[0xB];
+ sum += window[0xC] * b0[0xC];
+ sum -= window[0xD] * b0[0xD];
+ sum += window[0xE] * b0[0xE];
+ sum -= window[0xF] * b0[0xF];
+ WRITE_SAMPLE(samples, sum);
+ }
+
+ sum = window[0x0] * b0[0x0];
+ sum += window[0x2] * b0[0x2];
+ sum += window[0x4] * b0[0x4];
+ sum += window[0x6] * b0[0x6];
+ sum += window[0x8] * b0[0x8];
+ sum += window[0xA] * b0[0xA];
+ sum += window[0xC] * b0[0xC];
+ sum += window[0xE] * b0[0xE];
+ WRITE_SAMPLE(samples, sum);
+ b0 -= 0x10;
+ window -= 0x20;
+ ++samples;
+ window += bo1 << 1;
+
+ for( j=15; j > 0; --j, b0-=0x10, window-=0x20, ++samples ) {
+ sum = -window[-0x1] * b0[0x0];
+ sum -= window[-0x2] * b0[0x1];
+ sum -= window[-0x3] * b0[0x2];
+ sum -= window[-0x4] * b0[0x3];
+ sum -= window[-0x5] * b0[0x4];
+ sum -= window[-0x6] * b0[0x5];
+ sum -= window[-0x7] * b0[0x6];
+ sum -= window[-0x8] * b0[0x7];
+ sum -= window[-0x9] * b0[0x8];
+ sum -= window[-0xA] * b0[0x9];
+ sum -= window[-0xB] * b0[0xA];
+ sum -= window[-0xC] * b0[0xB];
+ sum -= window[-0xD] * b0[0xC];
+ sum -= window[-0xE] * b0[0xD];
+ sum -= window[-0xF] * b0[0xE];
+ sum -= window[-0x0] * b0[0xF];
+
+ WRITE_SAMPLE(samples, sum);
+ }
+ *pnt += 32;
+
+ return 0;
+}
+
+
+
+/* Call this after every seek to reset the buffers */
+int zaudio_decoder_layer_t::
+synths_reset()
+{
+ int i, j, k;
+ for( i=0; i < 2; ++i ) {
+ for( j=0; j < 2; ++j ) {
+ for( k=0; k < 0x110; ++k ) {
+ synth_stereo_buffs[i][j][k] = 0;
+ }
+ }
+ }
+ for( i=0; i < 64; ++i ) {
+ synth_mono_buff[i] = 0;
+ layer2_scfsi_buf[i] = 0;
+ }
+ for( i=0; i < 2; ++i ) {
+ for( j=0; j < 2; ++j ) {
+ for( k=0; k < (int)(SBLIMIT*SSLIMIT); ++k ) {
+ mp3_block[i][j][k] = 0;
+ }
+ }
+ }
+ mp3_blc[0] = 0;
+ mp3_blc[1] = 0;
+ return 0;
+}
+