void save_data(KeyFrame *keyframe);
void read_data(KeyFrame *keyframe);
void render_gui(void* data);
- float fix_exepts(float ival);
- float normalize_pixel(float ival);
#if defined(C41_FAST_POW)
float myLog2(float i) __attribute__ ((optimize(0)));
float myPow2(float i) __attribute__ ((optimize(0)));