void save_data(KeyFrame *keyframe);
void read_data(KeyFrame *keyframe);
void render_gui(void* data);
- float fix_exepts(float ival);
- float normalize_pixel(float ival);
#if defined(C41_FAST_POW)
float myLog2(float i) __attribute__ ((optimize(0)));
float myPow2(float i) __attribute__ ((optimize(0)));
float myPow(float a, float b);
#endif
+ void pix_fix(float &pix, float min, float gamma);
VFrame *frame, *tmp_frame, *blurry_frame;
struct magic values;