/*
* CINELERRA
* Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- *
+ *
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
+ *
*/
#include "clip.h"
int BrightnessConfig::equivalent(BrightnessConfig &that)
{
- return (brightness == that.brightness &&
+ return (brightness == that.brightness &&
contrast == that.contrast &&
luma == that.luma);
}
luma = that.luma;
}
-void BrightnessConfig::interpolate(BrightnessConfig &prev,
- BrightnessConfig &next,
- int64_t prev_frame,
- int64_t next_frame,
+void BrightnessConfig::interpolate(BrightnessConfig &prev,
+ BrightnessConfig &next,
+ int64_t prev_frame,
+ int64_t next_frame,
int64_t current_frame)
{
double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame);
{
redo_buffers = 1;
engine = 0;
-
+
}
BrightnessMain::~BrightnessMain()
{
-
+
if(engine) delete engine;
}
const char* BrightnessMain::plugin_title() { return _("Brightness/Contrast"); }
int BrightnessMain::is_realtime() { return 1; }
-NEW_WINDOW_MACRO(BrightnessMain, BrightnessWindow)
+NEW_WINDOW_MACRO(BrightnessMain, BrightnessWindow)
LOAD_CONFIGURATION_MACRO(BrightnessMain, BrightnessConfig)
int BrightnessMain::process_buffer(VFrame *frame,
{
load_configuration();
- read_frame(frame,
- 0,
- start_position,
+ read_frame(frame,
+ 0,
+ start_position,
frame_rate,
get_use_opengl());
int BrightnessMain::handle_opengl()
{
#ifdef HAVE_GL
- static const char *brightness_yuvluma_frag =
+ static const char *brightness_yuvluma_frag =
"uniform sampler2D tex;\n"
"uniform float brightness;\n"
"uniform float contrast;\n"
" gl_FragColor = yuva;\n"
"}\n";
- static const char *brightness_yuv_frag =
+ static const char *brightness_yuv_frag =
"uniform sampler2D tex;\n"
"uniform float brightness;\n"
"uniform float contrast;\n"
}
- if(shader_id > 0)
+ if(shader_id > 0)
{
glUseProgram(shader_id);
glUniform1i(glGetUniformLocation(shader_id, "tex"), 0);
glUniform1f(glGetUniformLocation(shader_id, "brightness"), config.brightness / 100);
- float contrast = (config.contrast < 0) ?
- (config.contrast + 100) / 100 :
+ float contrast = (config.contrast < 0) ?
+ (config.contrast + 100) / 100 :
(config.contrast + 25) / 25;
glUniform1f(glGetUniformLocation(shader_id, "contrast"), contrast);
float offset = 0.5 - contrast / 2;
get_output()->init_screen();
get_output()->bind_texture(0);
-
+
get_output()->draw_texture();
glUseProgram(0);
}
}
-
+
void BrightnessMain::save_data(KeyFrame *keyframe)
{
FileXML output;
BrightnessUnit::~BrightnessUnit()
{
}
-
+
void BrightnessUnit::process_package(LoadPackage *package)
{
BrightnessPackage *pkg = (BrightnessPackage*)package;
VFrame *output = plugin->output;
VFrame *input = plugin->input;
-
+