return 1;
}
-const char* ChromaKey::plugin_title() { return _("Chroma key"); }
+const char* ChromaKey::plugin_title() { return N_("Chroma key"); }
int ChromaKey::is_realtime() { return 1; }
NEW_WINDOW_MACRO(ChromaKey, ChromaKeyWindow)
void ChromaKey::save_data(KeyFrame *keyframe)
{
FileXML output;
- output.set_shared_output(keyframe->get_data(), MESSAGESIZE);
+ output.set_shared_output(keyframe->xbuf);
output.tag.set_title("CHROMAKEY");
output.tag.set_property("RED", config.red);
output.tag.set_property("GREEN", config.green);
{
FileXML input;
- input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
+ input.set_shared_input(keyframe->xbuf);
while(!input.read_tag())
{
"}\n";
static const char *get_rgbvalue_frag =
- "uniform mat3 rgb_to_yuv_matrix;\n"
+ "uniform vec3 rgb_to_y_vector;\n"
"uniform float yminf;\n"
"float get_value(vec4 color)\n"
"{\n"
- " return dot(color.rgb, rgb_to_yuv_matrix[0]) + yminf;\n"
+ " return dot(color.rgb, rgb_to_y_vector) + yminf;\n"
"}\n";
static const char *value_frag =
glUniform3f(glGetUniformLocation(shader, "key"),
(float)y_key / 0xff, (float)u_key / 0xff, (float)v_key / 0xff);
if(config.use_value)
- BC_GL_RGB_TO_YUV(shader);
+ BC_GL_RGB_TO_Y(shader);
}
SET_TRACE