/*
* CINELERRA
* Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- *
+ *
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
+ *
*/
#ifndef COLORBALANCE_AGGREGATED
"}\n";
-static const char *colorbalance_rgb_shader =
+static const char *colorbalance_rgb_shader =
"uniform vec3 colorbalance_scale;\n"
"void main()\n"
"{\n"
" gl_FragColor.rgb *= colorbalance_scale;\n"
"}\n";
-static const char *colorbalance_yuv_shader =
+static const char *colorbalance_yuv_shader =
"uniform vec3 colorbalance_scale;\n"
"void main()\n"
"{\n"
RGB_TO_YUV_FRAG("gl_FragColor")
"}\n";
-static const char *colorbalance_yuv_preserve_shader =
+static const char *colorbalance_yuv_preserve_shader =
"uniform vec3 colorbalance_scale;\n"
"void main()\n"
"{\n"