Merge CV, ver=5.1; ops/methods from HV, and interface from CV where possible
[goodguy/history.git] / cinelerra-5.1 / plugins / color3way / color3way.C
diff --git a/cinelerra-5.1/plugins/color3way/color3way.C b/cinelerra-5.1/plugins/color3way/color3way.C
new file mode 100644 (file)
index 0000000..0990868
--- /dev/null
@@ -0,0 +1,689 @@
+
+/*
+ * CINELERRA
+ * Copyright (C) 1997-2011 Adam Williams <broadcast at earthling dot net>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ * 
+ */
+
+
+
+#include "filexml.h"
+#include "color3way.h"
+#include "bchash.h"
+#include "language.h"
+#include "playback3d.h"
+
+#include "aggregated.h"
+#include "../interpolate/aggregated.h"
+#include "../gamma/aggregated.h"
+
+#include <stdio.h>
+#include <string.h>
+
+
+REGISTER_PLUGIN(Color3WayMain)
+
+
+Color3WayConfig::Color3WayConfig()
+{
+       for(int i = 0; i < SECTIONS; i++)
+       {
+               hue_x[i] = 0.0;
+               hue_y[i] = 0.0;
+               value[i] = 0.0;
+               saturation[i] = 0.0;
+       }
+}
+
+int Color3WayConfig::equivalent(Color3WayConfig &that)
+{
+       for(int i = 0; i < SECTIONS; i++)
+       {
+               if(!EQUIV(hue_x[i], that.hue_x[i]) ||
+                       !EQUIV(hue_y[i], that.hue_y[i]) ||
+                       !EQUIV(value[i], that.value[i]) ||
+                       !EQUIV(saturation[i], that.saturation[i])) return 0;
+       }
+       return 1;
+}
+
+void Color3WayConfig::copy_from(Color3WayConfig &that)
+{
+       for(int i = 0; i < SECTIONS; i++)
+       {
+               hue_x[i] = that.hue_x[i];
+               hue_y[i] = that.hue_y[i];
+               value[i] = that.value[i];
+               saturation[i] = that.saturation[i];
+       }
+}
+
+void Color3WayConfig::interpolate(Color3WayConfig &prev, 
+       Color3WayConfig &next, 
+       int64_t prev_frame, 
+       int64_t next_frame, 
+       int64_t current_frame)
+{
+       double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame);
+       double prev_scale = (double)(next_frame - current_frame) / (next_frame - prev_frame);
+
+       for(int i = 0; i < SECTIONS; i++)
+       {
+               hue_x[i] = prev.hue_x[i] * prev_scale + next.hue_x[i] * next_scale;
+               hue_y[i] = prev.hue_y[i] * prev_scale + next.hue_y[i] * next_scale;
+               value[i] = prev.value[i] * prev_scale + next.value[i] * next_scale;
+               saturation[i] = prev.saturation[i] * prev_scale + next.saturation[i] * next_scale;
+       }
+}
+
+
+void Color3WayConfig::boundaries()
+{
+       for(int i = 0; i < SECTIONS; i++)
+       {
+               float point_radius = sqrt(SQR(hue_x[i]) + SQR(hue_y[i]));
+               if(point_radius > 1)
+               {
+                       float angle = atan2(hue_x[i], 
+                                               hue_y[i]);
+                       hue_x[i] = sin(angle);
+                       hue_y[i] = cos(angle);
+               }
+       }
+}
+
+void Color3WayConfig::copy_to_all(int section)
+{
+       for(int i = 0; i < SECTIONS; i++)
+       {
+               hue_x[i] = hue_x[section];
+               hue_y[i] = hue_y[section];
+               value[i] = value[section];
+               saturation[i] = saturation[section];
+       }
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Color3WayPackage::Color3WayPackage()
+ : LoadPackage()
+{
+}
+
+
+
+
+
+
+Color3WayUnit::Color3WayUnit(Color3WayMain *plugin, 
+       Color3WayEngine *server)
+ : LoadClient(server)
+{
+       this->plugin = plugin;
+}
+
+// Lower = sharper curve
+#define SHADOW_GAMMA 32.0
+#define HIGHLIGHT_GAMMA 32.0
+// Keep value == 0 from blowing up
+#define FUDGE (1.0 / 256.0)
+// Scale curve from 0 - 1
+#define SHADOW_BORDER (1.0 / ((1.0 / SHADOW_GAMMA + FUDGE) / FUDGE))
+#define HIGHLIGHT_BORDER (1.0 / ((1.0 / HIGHLIGHT_GAMMA + FUDGE) / FUDGE))
+
+#define SHADOW_CURVE(value) \
+       (((1.0 / (((value) / SHADOW_GAMMA + FUDGE) / FUDGE)) - SHADOW_BORDER) / (1.0 - SHADOW_BORDER))
+
+#define SHADOW_LINEAR(value) (1.0 - (value))
+
+#define HIGHLIGHT_CURVE(value) \
+       (((1.0 / (((1.0 - value) / HIGHLIGHT_GAMMA + FUDGE) / FUDGE)) - HIGHLIGHT_BORDER) / (1.0 - HIGHLIGHT_BORDER))
+
+#define HIGHLIGHT_LINEAR(value) \
+       (value)
+
+#define MIDTONE_CURVE(value, factor) \
+       ((factor) <= 0 ? \
+       (1.0 - SHADOW_LINEAR(value) - HIGHLIGHT_CURVE(value)) : \
+       (1.0 - SHADOW_CURVE(value) - HIGHLIGHT_LINEAR(value)))
+
+#define TOTAL_TRANSFER(value, factor) \
+       (factor[SHADOWS] * SHADOW_LINEAR(value) + \
+       factor[MIDTONES] * MIDTONE_CURVE(value, factor[MIDTONES]) + \
+       factor[HIGHLIGHTS] * HIGHLIGHT_LINEAR(value))
+
+#define PROCESS_PIXEL(r, g, b) \
+/* Apply hue */ \
+       r = r + TOTAL_TRANSFER(r, r_factor); \
+       g = g + TOTAL_TRANSFER(g, g_factor); \
+       b = b + TOTAL_TRANSFER(b, b_factor); \
+/* Apply saturation/value */ \
+       float h, s, v; \
+       HSV::rgb_to_hsv(r, g, b, h, s, v); \
+       v += TOTAL_TRANSFER(v, v_factor); \
+       s += TOTAL_TRANSFER(s, s_factor); \
+       s = MAX(s, 0); \
+       HSV::hsv_to_rgb(r, g, b, h, s, v);
+
+
+#define PROCESS(type, max, components, is_yuv) \
+{ \
+       type *in = (type*)plugin->get_input()->get_rows()[i]; \
+       type *out = (type*)plugin->get_input()->get_rows()[i]; \
+       for(int j = 0; j < w; j++) \
+       { \
+/* Convert to RGB float */ \
+               float r; \
+               float g; \
+               float b; \
+               if(is_yuv) \
+               { \
+                       YUV::yuv_to_rgb_f(r, \
+                               g, \
+                               b, \
+                               (float)in[0] / max, \
+                               (float)in[1] / max - 0.5, \
+                               (float)in[2] / max - 0.5); \
+                       in += 3; \
+               } \
+               else \
+               { \
+                       r = (float)*in++ / max; \
+                       g = (float)*in++ / max; \
+                       b = (float)*in++ / max; \
+               } \
+ \
+               PROCESS_PIXEL(r, g, b) \
+ \
+/* Convert to project colormodel */ \
+               if(is_yuv) \
+               { \
+                       float y, u, v; \
+                       YUV::rgb_to_yuv_f(r, g, b, y, u, v); \
+                       r = y; \
+                       g = u + 0.5; \
+                       b = v + 0.5; \
+               } \
+               if(max == 0xff) \
+               { \
+                       CLAMP(r, 0, 1); \
+                       CLAMP(g, 0, 1); \
+                       CLAMP(b, 0, 1); \
+               } \
+               *out++ = (type)(r * max); \
+               *out++ = (type)(g * max); \
+               *out++ = (type)(b * max); \
+               if(components == 4) \
+               { \
+                       in++; \
+                       out++; \
+               } \
+       } \
+}
+
+#define CALCULATE_FACTORS(s_out, v_out, s_in, v_in) \
+       s_out = s_in; \
+       v_out = v_in;
+
+
+
+void Color3WayUnit::process_package(LoadPackage *package)
+{
+       Color3WayPackage *pkg = (Color3WayPackage*)package;
+       int w = plugin->get_input()->get_w();
+
+       float r_factor[SECTIONS];
+       float g_factor[SECTIONS];
+       float b_factor[SECTIONS];
+       float s_factor[SECTIONS];
+       float v_factor[SECTIONS];
+
+
+       for(int i = 0; i < SECTIONS; i++)
+       {
+               plugin->calculate_factors(&r_factor[i], &g_factor[i], &b_factor[i], i);
+               CALCULATE_FACTORS(s_factor[i], 
+                       v_factor[i], 
+                       plugin->config.saturation[i], 
+                       plugin->config.value[i])
+// printf("Color3WayUnit::process_package %d %f %f %f %f %f\n", 
+// __LINE__, 
+// r_factor[i], 
+// g_factor[i], 
+// b_factor[i], 
+// s_factor[i], 
+// v_factor[i]);
+       }
+
+
+
+       for(int i = pkg->row1; i < pkg->row2; i++)
+       {
+               switch(plugin->get_input()->get_color_model())
+               {
+                       case BC_RGB888:
+                               PROCESS(unsigned char, 0xff, 3, 0)
+                               break;
+                       case BC_RGBA8888:
+                               PROCESS(unsigned char, 0xff, 4, 0)
+                               break;
+                       case BC_YUV888:
+                               PROCESS(unsigned char, 0xff, 3, 1)
+                               break;
+                       case BC_YUVA8888:
+                               PROCESS(unsigned char, 0xff, 4, 1)
+                               break;
+                       case BC_RGB_FLOAT:
+                               PROCESS(float, 1.0, 3, 0)
+                               break;
+                       case BC_RGBA_FLOAT:
+                               PROCESS(float, 1.0, 4, 0)
+                               break;
+               }
+       }
+}
+
+
+
+
+
+
+Color3WayEngine::Color3WayEngine(Color3WayMain *plugin, int cpus)
+ : LoadServer(cpus, cpus)
+{
+       this->plugin = plugin;
+}
+
+Color3WayEngine::~Color3WayEngine()
+{
+}
+
+void Color3WayEngine::init_packages()
+{
+
+#if 0
+printf("Color3WayEngine::init_packages %d\n", __LINE__);
+for(int i = 0; i <= 255; i++)
+{
+       printf("%f\t%f\t%f\n", 
+               SHADOW_CURVE((float)i / 255), 
+               MIDTONE_CURVE((float)i / 255), 
+               HIGHLIGHT_CURVE((float)i / 255));
+}
+#endif
+
+       for(int i = 0; i < LoadServer::get_total_packages(); i++)
+       {
+               Color3WayPackage *pkg = (Color3WayPackage*)get_package(i);
+               pkg->row1 = plugin->get_input()->get_h() * i / LoadServer::get_total_packages();
+               pkg->row2 = plugin->get_input()->get_h() * (i + 1) / LoadServer::get_total_packages();
+       }
+}
+
+
+LoadClient* Color3WayEngine::new_client()
+{
+       return new Color3WayUnit(plugin, this);
+}
+
+LoadPackage* Color3WayEngine::new_package()
+{
+       return new Color3WayPackage;
+}
+
+
+
+
+
+
+
+
+
+
+Color3WayMain::Color3WayMain(PluginServer *server)
+ : PluginVClient(server)
+{
+       need_reconfigure = 1;
+       engine = 0;
+       w = 500;
+       h = 300;
+       for(int i = 0; i < SECTIONS; i++) copy_to_all[i] = 0;
+}
+
+Color3WayMain::~Color3WayMain()
+{
+       
+       delete engine;
+}
+
+const char* Color3WayMain::plugin_title() { return _("Color 3 Way"); }
+int Color3WayMain::is_realtime() { return 1; }
+
+
+int Color3WayMain::reconfigure()
+{
+       
+       return 0;
+}
+
+void Color3WayMain::process_pixel(float *r,
+       float *g,
+       float *b,
+       float r_in, 
+       float g_in, 
+       float b_in,
+       float x,
+       float y)
+{
+       float r_factor[SECTIONS];
+       float g_factor[SECTIONS];
+       float b_factor[SECTIONS];
+       float s_factor[SECTIONS];
+       float v_factor[SECTIONS];
+       for(int i = 0; i < SECTIONS; i++)
+       {
+               calculate_factors(r_factor + i, 
+                       g_factor + i, 
+                       b_factor + i, 
+                       x, 
+                       y);
+               CALCULATE_FACTORS(s_factor[i], v_factor[i], 0, 0)
+       }
+       
+       PROCESS_PIXEL(r_in, g_in, b_in);
+       *r = r_in;
+       *g = g_in;
+       *b = b_in;
+}
+
+void Color3WayMain::calculate_factors(float *r, 
+       float *g, 
+       float *b, 
+       float x, 
+       float y)
+{
+//     float h = atan2(-x, -y) * 360 / 2 / M_PI + 180;
+//     float v = 1.0;
+//     float s = sqrt(SQR(x) + SQR(y));
+//     HSV::hsv_to_rgb(*r, *g, *b, h, s, v);
+//printf("Color3WayMain::calculate_factors %d %f %f %f %f %f\n", __LINE__, x, y, h, s, v);
+
+       *r = sqrt(SQR(x) + SQR(y - -1));
+       *g = sqrt(SQR(x - -1.0 / ROOT_2) + SQR(y - 1.0 / ROOT_2));
+       *b = sqrt(SQR(x - 1.0 / ROOT_2) + SQR(y - 1.0 / ROOT_2));
+
+       *r = 1.0 - *r;
+       *g = 1.0 - *g;
+       *b = 1.0 - *b;
+}
+
+void Color3WayMain::calculate_factors(float *r, float *g, float *b, int section)
+{
+       calculate_factors(r, g, b, config.hue_x[section], config.hue_y[section]);
+
+
+//printf("Color3WayMain::calculate_factors %d %f %f %f\n", __LINE__, *r, *g, *b);
+}
+
+
+
+
+
+
+
+LOAD_CONFIGURATION_MACRO(Color3WayMain, Color3WayConfig)
+NEW_WINDOW_MACRO(Color3WayMain, Color3WayWindow)
+
+
+
+
+
+int Color3WayMain::process_buffer(VFrame *frame,
+       int64_t start_position,
+       double frame_rate)
+{
+       need_reconfigure |= load_configuration();
+
+       if(!engine) engine = new Color3WayEngine(this, 
+//             1);
+               PluginClient::smp + 1);
+
+//printf("Color3WayMain::process_realtime 1 %d\n", need_reconfigure);
+       if(need_reconfigure)
+       {
+
+               reconfigure();
+               need_reconfigure = 0;
+       }
+
+
+
+       read_frame(frame,
+               0,
+               get_source_position(),
+               get_framerate(),
+               get_use_opengl());
+
+       int aggregate_interpolate = 0;
+       int aggregate_gamma = 0;
+       get_aggregation(&aggregate_interpolate,
+               &aggregate_gamma);
+
+
+
+       engine->process_packages();
+
+
+       return 0;
+}
+
+
+void Color3WayMain::update_gui()
+{
+       if(thread)
+       {
+               load_configuration();
+               ((Color3WayWindow*)thread->window)->lock_window("Color3WayMain::update_gui");
+               ((Color3WayWindow*)thread->window)->update();
+               ((Color3WayWindow*)thread->window)->unlock_window();
+       }
+}
+
+
+
+
+void Color3WayMain::save_data(KeyFrame *keyframe)
+{
+       FileXML output;
+
+// cause data to be stored directly in text
+       output.set_shared_output(keyframe->get_data(), MESSAGESIZE);
+       output.tag.set_title("COLOR3WAY");
+       for(int i = 0; i < SECTIONS; i++)
+       {
+               char string[BCTEXTLEN];
+               sprintf(string, "HUE_X_%d", i);
+               output.tag.set_property(string, config.hue_x[i]);
+               sprintf(string, "HUE_Y_%d", i);
+               output.tag.set_property(string, config.hue_y[i]);
+               sprintf(string, "VALUE_%d", i);
+               output.tag.set_property(string, config.value[i]);
+               sprintf(string, "SATURATION_%d", i);
+               output.tag.set_property(string, config.saturation[i]);
+               if(is_defaults())
+               {
+                       sprintf(string, "COPY_TO_ALL_%d", i);
+                       output.tag.set_property(string, copy_to_all[i]);
+               }
+       }
+
+       if(is_defaults())
+       {
+               output.tag.set_property("W",  w);
+               output.tag.set_property("H",  h);
+       }
+       
+       output.append_tag();
+       output.tag.set_title("/COLOR3WAY");
+       output.append_tag();
+       output.append_newline();
+       output.terminate_string();
+}
+
+void Color3WayMain::read_data(KeyFrame *keyframe)
+{
+       FileXML input;
+
+       input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
+
+       int result = 0;
+
+       while(!result)
+       {
+               result = input.read_tag();
+
+               if(!result)
+               {
+                       if(input.tag.title_is("COLOR3WAY"))
+                       {
+                               for(int i = 0; i < SECTIONS; i++)
+                               {
+                                       char string[BCTEXTLEN];
+                                       sprintf(string, "HUE_X_%d", i);
+                                       config.hue_x[i] = input.tag.get_property(string, config.hue_x[i]);
+                                       sprintf(string, "HUE_Y_%d", i);
+                                       config.hue_y[i] = input.tag.get_property(string, config.hue_y[i]);
+                                       sprintf(string, "VALUE_%d", i);
+                                       config.value[i] = input.tag.get_property(string, config.value[i]);
+                                       sprintf(string, "SATURATION_%d", i);
+                                       config.saturation[i] = input.tag.get_property(string, config.saturation[i]);
+                                       
+                                       if(is_defaults())
+                                       {
+                                               sprintf(string, "COPY_TO_ALL_%d", i);
+                                               copy_to_all[i] = input.tag.get_property(string, copy_to_all[i]);
+                                       }
+                               }
+
+                               if(is_defaults())
+                               {
+                                       w = input.tag.get_property("W", w);
+                                       h = input.tag.get_property("H", h);
+                               }
+                       }
+               }
+       }
+}
+
+void Color3WayMain::get_aggregation(int *aggregate_interpolate,
+       int *aggregate_gamma)
+{
+       if(!strcmp(get_output()->get_prev_effect(1), _("Interpolate Pixels")) &&
+               !strcmp(get_output()->get_prev_effect(0), _("Gamma")))
+       {
+               *aggregate_interpolate = 1;
+               *aggregate_gamma = 1;
+       }
+       else
+       if(!strcmp(get_output()->get_prev_effect(0), _("Interpolate Pixels")))
+       {
+               *aggregate_interpolate = 1;
+       }
+       else
+       if(!strcmp(get_output()->get_prev_effect(0), _("Gamma")))
+       {
+               *aggregate_gamma = 1;
+       }
+}
+
+int Color3WayMain::handle_opengl()
+{
+#ifdef HAVE_GL
+
+       get_output()->to_texture();
+       get_output()->enable_opengl();
+
+       unsigned int shader = 0;
+       const char *shader_stack[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
+       int current_shader = 0;
+       int aggregate_interpolate = 0;
+       int aggregate_gamma = 0;
+
+       get_aggregation(&aggregate_interpolate,
+               &aggregate_gamma);
+
+printf("Color3WayMain::handle_opengl %d %d\n", aggregate_interpolate, aggregate_gamma);
+       if(aggregate_interpolate)
+               INTERPOLATE_COMPILE(shader_stack, current_shader)
+
+       if(aggregate_gamma)
+               GAMMA_COMPILE(shader_stack, current_shader, aggregate_interpolate)
+
+       COLORBALANCE_COMPILE(shader_stack, 
+               current_shader, 
+               aggregate_gamma || aggregate_interpolate)
+
+       shader = VFrame::make_shader(0, 
+               shader_stack[0], 
+               shader_stack[1], 
+               shader_stack[2], 
+               shader_stack[3], 
+               shader_stack[4], 
+               shader_stack[5], 
+               shader_stack[6], 
+               shader_stack[7], 
+               0);
+
+       if(shader > 0)
+       {
+               glUseProgram(shader);
+               glUniform1i(glGetUniformLocation(shader, "tex"), 0);
+
+               if(aggregate_interpolate) INTERPOLATE_UNIFORMS(shader);
+               if(aggregate_gamma) GAMMA_UNIFORMS(shader);
+
+               COLORBALANCE_UNIFORMS(shader);
+
+       }
+
+       get_output()->init_screen();
+       get_output()->bind_texture(0);
+       get_output()->draw_texture();
+       glUseProgram(0);
+       get_output()->set_opengl_state(VFrame::SCREEN);
+#endif
+       return 0;
+}
+
+
+
+
+
+
+