float b; \
if(is_yuv) \
{ \
- YUV::yuv_to_rgb_f(r, \
- g, \
- b, \
+ YUV::yuv.yuv_to_rgb_f(r, g, b, \
(float)in[0] / max, \
(float)in[1] / max - 0.5, \
(float)in[2] / max - 0.5); \
if(is_yuv) \
{ \
float y, u, v; \
- YUV::rgb_to_yuv_f(r, g, b, y, u, v); \
+ YUV::yuv.rgb_to_yuv_f(r, g, b, y, u, v); \
r = y; \
g = u + 0.5; \
b = v + 0.5; \